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How to model a pull tab can opener?


davidarcila
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Hello, i didn't post this in other threads because it doesn't have to do with architectural rendering, but still i know there are lots of people here that can help me with this problem.

 

I'm modelling a small soda can using 3ds max, i started the can as a cylinder and that part is ready. But when i get to the top part things get more complicated, because i don't know how to approach the modelling of the pull tab. I tried using splines and then extruding them, but the issue here is that i don't have enough subdivisions for the turbosmooth to work.

 

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How would you approach this?

 

Thanks

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You have enough subdivisions, but the problem is with the top and bottom polygons that have a very bad topology. For turbosmooth to work you need a somewhat clean model, as close as possible to having only quads.

 

I would build this using an organic modeling technique. Build one polygon and shift+drag the edges to create new polygons. This way you create a low poly model that approximates the tab, then you extrude it and add the turbosmooth.

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