aflack Posted January 22, 2004 Share Posted January 22, 2004 Hi, I'm new here...well new to Max completely. I'm afraid I've been thrown in at the deep end with Max after using Microstation for 5 years. I need to model a few basic pieces of hospital equipment. The one I am having most trouble with is a basic rectangular shaped glass bowl. The bowl is 1 meter long and 0.4 meters wide and 0.26 meters deep it has rounded edges on the sides and base and has a glass lip around the top. I was trying to follow the tutorial by Smoke3dstudio as couple of places below this but I'm not sure how to achieve the first three pictures. If I knew how to do these steps I could probably work the rest out. Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
Jennifer Posted January 22, 2004 Share Posted January 22, 2004 Hi, A rectangular bowl, eh? Using the Bevel Profile modifier sounds like it may do the trick. In the top viewport draw two shapes: the outline of the base of the bowl (a rectangle, from your description), and a second shape that is a cross-section of one half of the bowl (a line object that follows the shape of the bowl). Select the base rectangle object, and in the Modify tab add the "Bevel Profile" modifier. Click on "Pick Profile" and select the second shape. Give that a try. Jenni www.4dartists.com Link to comment Share on other sites More sharing options...
aflack Posted January 22, 2004 Author Share Posted January 22, 2004 Thanks thats great. Just a little question, I've attached an image so hopefully you can see what I've done. Because the crib is rectangular if I make the profile (of the crib) go all the way to the centre and then bevel profile it there is all strange geometry across the base of the crib so the only way I could do it was to stop the profile at the base of the bottom fillet. Thats why the crib has no base. Is there a way to get around it? Also if I draw a series of line and attach them together, fillet them all and everything can I give them all a thickness so they render as cylinders or is the easiest way to do it loft a circle along them. Here is the image! Thanks for your patience http://www.cgarchitect.com/forum/filepush.asp?file=tempcrib.jpg Link to comment Share on other sites More sharing options...
Jennifer Posted January 25, 2004 Share Posted January 25, 2004 Hi, If you loop the shape that you run along the rectangle, then you should get a nice solid object. In other words, don't just draw the center-line, draw the outline of the cross-section. I'm not sure what your goal is with the lofted lines as cylinders. You can make cylinders, or you can loft circles along lines. You can even make lines Renderable by turning on that option in the line's Modify panel, and setting the size, etc. Jenni www.4dartists.com Link to comment Share on other sites More sharing options...
smoke3dstudio Posted January 25, 2004 Share Posted January 25, 2004 My technique is all done in max 5 editable poly. You just first create a box and convert it to editable poly. Please download the sample file. >>> Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now