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Private Office


innerdream
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I think it looks pretty good. I think that it should be lighter. With all of that glass wall being somewhat transparent I think you would be getting more light coming through. Also, I'm not sure I'm reading the rendering correctly. Is that light leaks around the top of the window frames, or is it reflected light from somewhere? If so, where is coming form?

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I think it looks pretty good. I think that it should be lighter. With all of that glass wall being somewhat transparent I think you would be getting more light coming through. Also, I'm not sure I'm reading the rendering correctly. Is that light leaks around the top of the window frames, or is it reflected light from somewhere? If so, where is coming form?

 

Thanks for the input - I'll give it another pass. I'm not sure where the light leak is from, I'm trying to find it - I didn't build the model.

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Hi there,

 

I think you need a different background image, the horizion line of the render doesn't match that of the background so it looks a little odd. it also needs to be a slightly different aspect so that it doesn't look 'stuck' on.

 

compositionally i think it should be a wider image, maybe further back and to the right?

 

the floor material needs some variation between the tiles it looks a little too CG with the bump map.

 

I would try a piece of art work on the back wall to give some colour bleed onto the other walls/ceiling.

 

Is it a normal glass in the frames? or it is a white transulent panel? it looks too flat to me, also should there not be some direct light coming in through the window?

 

I think this could be a really good image!

 

hope this helps.........

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I actually dont mind the angle at all, altho it could be wider... whatever you want. the backgound image doesnt look like it fits well... if its supposed to be across the street, try distorting the image so that the horizonatals match the horizontals on you model, so they look like they go to the same vanishing point.

 

altho I don't mind the interior lights, I would really like to see some more sunlight coming in and bathing the room in color bleed and reflected light. it should add a lot, even with the dark floor. this type of image just pleads for sunshine.

 

The floor is also bothering me, but im not sure why. Its a little grainy, but I think the issue is just my own personal taste... I would either make it more reflective or less; the way it sits right now is very middle of the road. What material is it? It reads to me as black latex paint on wood, something with just a little bit of sheen to it. if its supposed be polished, give it a bit sharper reflection. if its supposed to be flat, increase the fuzziness. if its supposed to be black latex painted wood, then congratulations.

 

just my two cents. good luck!

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Good feedback everyone thanks!

 

I'm going over those items. I have tried different angles, the room is quite small. I wasn't sold on the background image either, I'll keep looking for a better one. The floor is suppose to be a black stained matt finish, it is too grainy right now.

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Hi Robert

 

Looking good! I think your light leak is caused by the specular setting been on in your spot lights. You can turn this off you still get the light but it doesn't show in reflections. If you are looking for a better background image there are a few here www.cgtextures.com .

Maybe try a sky portal instead of the omnis you seem to have that are reflecting in the ceiling.

 

Tommy

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Hi Robert

 

Looking good! I think your light leak is caused by the specular setting been on in your spot lights. You can turn this off you still get the light but it doesn't show in reflections. If you are looking for a better background image there are a few here www.cgtextures.com .

Maybe try a sky portal instead of the omnis you seem to have that are reflecting in the ceiling.

 

Tommy

 

Hey Tommy thanks!

 

The light leak was from area lights at the windows. I changed this to just using the environment as a light source (Modo) and a direct light as the sun, it fixed the problem. I'll check those links.

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Im liking this a lot better... the gradations on the wall look really good, and the background image, while still a little confusing because we can't quite tell what it is, at least looks like its in the right place.

 

what renderer are you using? if you are using vray the floor material noise could be cleared up by adding more reflective subdivisions.

 

I agree that it could use a little more life; you could try a laptop on the desk, or increase the size of the flowers, or something like that.. even a nameplate and a holder for business cards.

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I think this is coming along but I major issue now is the look of the glass and the background is really letting it down. I know these can be hard to find but it will ultimately make or break the image. If it is correct then no one will mention it, if the background is wrong then everyone picks up on it.

 

There is no reflection in the glass?

 

Also I think the spot lights should be creating some shadows/contrast on the furniture, I would maybe even expect a reflection of the lights in the glass tables?

 

As I said before I think you need a canvas on the back wall or maybe a plant in the corner of against the glass. you need to break up the white wall by giving it more detail.

 

hope this is useful............

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That's a huge improvment Robert looks great I like the back picture. The only thing I would like to see now and it has been said before is internal reflections in the glass. If you have a problem let me know but all it is is put glass material in there and render out a reflection pass and add it in photoshop.

 

Hope this helps

 

Tommy

 

P.S would love to see it at the full resolution!

Edited by Tommy Burns
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hi

1-the background alignment is very prof. good work, its aligned with perspective lines and horizon, this is 1st time i see a background with such compatability in this forum.

2-the exposure of interior and background image is so nice.

3-no spot lights are switched on in daylight, turn it off please.

4-a curtain on the glass facade will be better.

5-the laptop screen is not reflective, please make reflections.

6-the front seat needs to be more humanitic, replace it with a leather seat.

otherwise, its a real shot, congratulation.

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hi

1-the background alignment is very prof. good work, its aligned with perspective lines and horizon, this is 1st time i see a background with such compatability in this forum.

2-the exposure of interior and background image is so nice.

3-no spot lights are switched on in daylight, turn it off please.

4-a curtain on the glass facade will be better.

5-the laptop screen is not reflective, please make reflections.

6-the front seat needs to be more humanitic, replace it with a leather seat.

otherwise, its a real shot, congratulation.

 

Thanks man for the suggestions/compliments and yes sir! LOL. No curtains, and I worked in offices long enough to know that the lights are on in the day time too. :)

 

Thanks for the help Tommy and everyone else, well worth the effort to keep working on your suggestions. Funny, I do have reflections on the computer screen and glass. I'll bump them up for a reflection pass.

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hey,

 

much better, looks very nice with bg image but still looks like there is no glass in windows and maybe change the chair ;)

 

it looks great

 

b

 

The furniture is hard to keep the lazy middle manager from napping at the desk. ;)

 

Thanks again.

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