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Residential Exterior C&C pls


Nate
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Hey guys,

 

Been browsing this forum for a while now picking up tips here and there (forums are full of excellent info). I thought i'd post a WIP as i'm kinda stuck as to where to go next. Obviously furniture will help alot but i was wondering what you guys would change/add to the current image.

I'm using Max & Vray with Phys cam/vray sun+sky. Any comments & crits are welcome :)

 

brunswick12.th.jpg

Edited by Nate
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building model looks good - what are you using for the people? they look a little bit flat

 

also i'd get rid of the red car - i think that model doesnt exist in Aus? the vw on the other hand is great :)

 

also how about some clouds - especially on a day like today - there is plenty in melbourne ;)

 

hope it helps

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Hey Stanz thanks for the reply,

- people are opacity maps on a plane, i agree the blacks look washed out - will edit in PS.

- red car is a range rover i think? I might swap it with the black BMW.

- i will hunt down a decent background that might add to the window reflects.

 

Cheers!

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Would definately put a different sky in there. The glass looks flat and needs something to reflect.

I agree with what was said with the people.

What is that shaded square on the left hand side of the picture?

Building looks well modelled but I feel the textures could have a little more depth and contrast. A little 'too' clean at the moment.

Your vegetation at the side is a little repetitive maybe a little variation there.

It seems like a good model to create a nice visual with a few minor tweaks.

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Thanks all for your replies.

 

- now using a LWF workflow

- have put a sky in, i think it works well

- fixed alucobond from a matte colour

- changed angle of the sun (i agree with what you said Brian)

- people look better now

 

Kyle - shaded square is an existing building, not sure if i should model it or not?

- i agree the matte white and grey need texture but the problem is its hard to pick up detail with it being so far from the camera (i'll try a noise mod to give it texture)

- vegitation is random but i guess from that angle it does look repetitive.

 

render1d.th.jpg

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hey,

 

it looks very nice but I am not sure if the glass on the left works, maybe model just something basic or take it out...

 

also the alucobond looks too noisy and street too wet - grainy...

(have you thought about hdri lighting - might set a more natural mood)

 

keep it up

 

b

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Looks a lot better. I would remove that grey square or maybe just a wireframe there, just looks unsightly and detracts from the image.

The textures on the building have more depth now and look better. The dark grey building is still a liuttle flat though. Agree with the wet road look. People don't seem to have same saturation as your image. The sky works a lot better, I would go for a deeper blue sky in parts to give your image a bit of mood.

Overall though a great improvement.

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