neil poppleton Posted March 11, 2009 Share Posted March 11, 2009 Anybody know of a script or software in the market that will perform the following : If you have say 4 - 10 fixed cameras within a scene, I would then like to produce an animation sequence moving between the fixed cameras positions. Link to comment Share on other sites More sharing options...
SandmanNinja Posted March 11, 2009 Share Posted March 11, 2009 Whenever I do animation, I have a storyboard that is my Bible. Without using any external Post Comp program, I just check my storyboard and render accordingly. "Okay, Storyboard says Camera 1 from frame 0000 to 0450. Camera 2 from frame 0451 to 0725. And Camera 3 from frame 0726 to 1000." Render out as BMPs or TIFFs with a properly named filename: Camera_01_.bmp Camera_02_.bmp Camera_03_.bmp I then load ALL of the frames into Ram Player and it's pieced itself together exactly how the storyboard said it should be. Link to comment Share on other sites More sharing options...
neil poppleton Posted March 11, 2009 Author Share Posted March 11, 2009 Thanks for the response, although I was specifically asking if anybody knows of a script or piece of software that animates a whole sequence that has set cameras already in the scene. Link to comment Share on other sites More sharing options...
WAcky Posted March 11, 2009 Share Posted March 11, 2009 (edited) I know you're looking for a script but can't you just create some keyframes insert a new camer and use the align tool on your existing cameras at your desired intervals? A script would be pretty simple... How many existing cameras do you have? I can't imagine using this align method would take very long... Edited March 11, 2009 by WAcky Link to comment Share on other sites More sharing options...
neil poppleton Posted March 11, 2009 Author Share Posted March 11, 2009 Aligning is probably the simple answer. Worth asking the question. I know craft animations produce some great camera tools, but not for this instance, cheers. Link to comment Share on other sites More sharing options...
Chad Warner Posted March 11, 2009 Share Posted March 11, 2009 Quizzy from the forums has camera animator script on his site: http://www.3idee.nl/3d/html/layout.php (and then scripts) It'll take several cameras, make a single camera out of them with different frame numbers, and then you could just take that and rescale the time so instead of 4 frames, you have 400 (or whatever you need) Link to comment Share on other sites More sharing options...
neil poppleton Posted March 11, 2009 Author Share Posted March 11, 2009 Cheers Chad, that looks like the trick for me.. Link to comment Share on other sites More sharing options...
landrvr1 Posted April 8, 2009 Share Posted April 8, 2009 I've loved this script since it was first released, but it no longer works properly for me in Max2009. Anyone have issues? When you hit the Create Camera Animation button it skips over the first camera and goes right to the 2nd. It then actually duplicates the 2nd camera view. So your first and second frames are really frame the 2nd camera. Man, that sounds confusing. It doesn't work anymore, that's the important point. Link to comment Share on other sites More sharing options...
quizzy Posted April 8, 2009 Share Posted April 8, 2009 hmmmm.... scott, are you sure you're using standard max camera's? I have not installed max2009 yet. Link to comment Share on other sites More sharing options...
landrvr1 Posted April 9, 2009 Share Posted April 9, 2009 hmmmm.... scott, are you sure you're using standard max camera's? I have not installed max2009 yet. Hey Michiel, yeah. Standard max camera's all around. Had a workmate who's also on 9 try it out, and he got the same funny results. It works, but skips that first camera - duplicating the 2nd. Link to comment Share on other sites More sharing options...
quizzy Posted April 9, 2009 Share Posted April 9, 2009 do you mean 9 or 2009? cause I know it works on 8,9 and 2008 Link to comment Share on other sites More sharing options...
landrvr1 Posted April 9, 2009 Share Posted April 9, 2009 2009 Design Link to comment Share on other sites More sharing options...
quizzy Posted April 9, 2009 Share Posted April 9, 2009 I was soooo hoping I could skip 2009 and go straight to 2010, but i'll pull the DVD out of the big layer of dust and install. I wont be installing 2009 design though, just the regular max2009. Link to comment Share on other sites More sharing options...
landrvr1 Posted April 9, 2009 Share Posted April 9, 2009 Great, let us know how it goes with the cameraAnimator. Link to comment Share on other sites More sharing options...
quizzy Posted April 9, 2009 Share Posted April 9, 2009 just tested.. it works just fine. Could you send me a max file with only the camera's in it?? I'll see what is going wrong.. Link to comment Share on other sites More sharing options...
landrvr1 Posted April 10, 2009 Share Posted April 10, 2009 Whoa. Works fine for you? I just sent you a PM with the link to my cameras only file. Thanks for taking a look. I'm really curious as to what could be going wrong on my end. ? Link to comment Share on other sites More sharing options...
quizzy Posted April 12, 2009 Share Posted April 12, 2009 well I just merged your camera's in an empty scene and my script works really fine. When I tried to open your max file my max hanged... non responsive.. dunno what it was.. Link to comment Share on other sites More sharing options...
landrvr1 Posted April 14, 2009 Share Posted April 14, 2009 Hmm. Okay. Let me try to create another file and send it along. Puzzling. Tnx for giving it a go. Link to comment Share on other sites More sharing options...
landrvr1 Posted May 13, 2009 Share Posted May 13, 2009 Still haven't been able to get this to work. Here's a new, clean drawing with a box and 3 cameras. If anyone else wants to try the script and see if it works with 2009/Design, that would be great. http://www.802studio.com/p/cameraAnim.zip Link to comment Share on other sites More sharing options...
landrvr1 Posted May 13, 2009 Share Posted May 13, 2009 Update of sorts: Just had 3 associates - each using 2009 Design - try the script and the same error occurs. Must be a Design issue. No worries, though. The work-around is that I just place a 'dummy' camera in each scene, set it as the first camera in the list (0), then do a 'range' render and skip Frame 0. Link to comment Share on other sites More sharing options...
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