Mike. Posted March 19, 2009 Share Posted March 19, 2009 (edited) Hi, what would be the basic workflow concerning light cache and irradiance map, in order to calculate an animation with moving objects ? i mean what is the correct way to use the animation(prepass) and animation(rendering) modes ? and which mode should i choose in the light cache section ? i saw an old method in spot3d exemples.... please tell me there is a simpler workflow now. Thanks. Edited March 19, 2009 by Mike. Link to comment Share on other sites More sharing options...
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