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Material/Mapping Problem


Gander0
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Hi all

 

Im sure this is a quicky, but had to post as its driving me mad. Basically i apply a material to an object, i'll use the example of an noise opacity map, mapped onto a sphere. I then click on the show map in viewport button in the material editor to show the grayscale map in the viewport. I ajust it accordingly....Fine! Then I render out a test and the position of my gray scale map in the viewport which ive lined up perfectly is nothing like that of my rendered image, I think its a completely different scale.

Im sure this is a simple setting problem.

Can anybody help?

Cheers!

Gander

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Hi Jonny.....Yeah always use UVW. Dunno what the problem is. Maps work fine if I made them myself eg making a wall rendering out the shape, painting windows in photoshop as grayscale and then using in Max as an opacity map. Everything fits in place.

Problem is max's own materials such as noise.

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Hi Craig

 

Yeah played with those, with enough tweaking i can eventually get the look i want by rendering a still every time i tweak. What i want however is to be able to view my map as it will be rendered in the viewport eg with an noise opacity map I want to know that the area that is white in the viewport will be transparent in the render.

 

Cheers

Gander

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