michael76 Posted March 22, 2009 Share Posted March 22, 2009 (edited) Here is a project i'm working on.Any comments to make it better please.. Edited March 22, 2009 by michael76 Link to comment Share on other sites More sharing options...
taleequale Posted March 22, 2009 Share Posted March 22, 2009 good start.. I don't know what kind of SKY are you using but I think it should be stronger.. I mean more light from around.. and also the glass seems to be too saturated.. try, as a little trick, to put some light in the glass.. bye Link to comment Share on other sites More sharing options...
Horhe Posted March 22, 2009 Share Posted March 22, 2009 As with most night shots, most of the birghter illumination comes from the inside of the building. Light up the spaces inside, put some desks, furniture and utilities inside. The glass needs more subdivisions, look at reference photos or pictures, rarely are there such large slabs of glass due to costs, thus that takes away from realism. The evermotion cars look fine. Link to comment Share on other sites More sharing options...
Guest FlaviusC Posted March 23, 2009 Share Posted March 23, 2009 I agree with what has been said above. The image looks quite dull to me right know..it looks like it's in an abandoned place.Lighting the build from the inside is surely a good thing to do..but I would add some cars that are currently on the move,or (and this is just my personal taste) I would make this render as a photo taken with a high exposure time,so that we won't see the cars but only the light trails. As in this photo: http://farm3.static.flickr.com/2157/2141039924_7a01387d24_o.jpg It would boost the colors a bit, which could be a nice touch in a night render...imo .. Link to comment Share on other sites More sharing options...
michael76 Posted March 24, 2009 Author Share Posted March 24, 2009 thank you all for you help.The reason I didn't put lights inside the building is that already this scene brings my computer to its limits,so adding more lights would cause a max crash.Ι think my glass is a little be odd and i have to work it a little bit.How can i put a building like that in a high exposure scene like the one FLAVIUSC suggested?? Link to comment Share on other sites More sharing options...
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