Jump to content

texturing a loft object


LuckyST
 Share

Recommended Posts

I have a problem....

I have lofted a section along path, and applied the mapping.

 

but my results are not what I want them to be.

 

I'm trying to achieve the map to be constantly perpendicular to the loft path, but when I use to little "path steps" (0) to get a simple mesh...

the whole thing gets distorted. (pic 1)

 

but if I use to many "path steps" - 20 ... I get the mesh pretty screwed up... and I'll have to spend who knows how much time editing it out later on.

 

 

is there a simpler way to get what I'm looking for?

 

thanks.

76723669.jpg

 

35247499.jpg

Link to comment
Share on other sites

thanks for the tip...(vertices to corner) but still nothing :(

 

I've tried adding width to the path, and seeing how it gets mapped, and I concluded that it's mapping paramaters are translated to the loft later on, and are causing the whole texture warping.

 

If I increase the number of vertices along the spline, I get the textured result I was looking for... but then again, I get the polygon overlapping, which would again mean I'd have to go into edit poly, and sort it all out which would again take me days to sort out... and I probably would get a bad result later on when texturing&rendering.

 

again.jpg

 

 

here's what I get when I divide (refine) the path...

the textures look better (but not yet perfect)... and I get a bunch of redundant polys... and a bunch of overlapping polys :(

 

again2.jpg

Edited by LuckyST
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...