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Need help with modeling decorative molding


mercutio_16
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I'm trying to figure out the easiest way to model decorative mouldings like a ceiling rose for instance. Skirtings and conrinces are easy using bevel profile, but with more intricate or ornate mouldings I am having a lot of trouble.

I've looked online for tutorials on this one, but still haven't found anything. Can anyone point me in the right direction?

 

Thanks

Sam

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Yes, I thought a displacement map might be one way of doing it. But i don't have much experience with displacement mapping. I've played around with it when setting up terrain. I was kind of hoping to avoid ploymodeling it as I have even less experience polymodeling complex forms.

Thanks for the replies so far

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  • 3 months later...

How about mudbox? Thats an Autodesk product so my guess is that exporting from it to max would be painless.

 

I would be interested to hear how you modelled the moulding (assuming its done by now), particularly as I want to do the exact same thing as soon as my WIP's chandelier is finnished :)

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How about mudbox? Thats an Autodesk product so my guess is that exporting from it to max would be painless.

 

I would be interested to hear how you modelled the moulding (assuming its done by now), particularly as I want to do the exact same thing as soon as my WIP's chandelier is finnished :)

 

 

I haven't tried to export from Mudbox, but I wouldn't bank on a seemless transition between the two.

 

In fact, I have hardly used it beyond downloading the demo, and moving some things around. But, you should download both thee demo for ZBrush, and the demo for Mudbox. For me, ZBrush's interface was very fast, and Mudbox's was slow and sluggish. This may not be the experience for eveyone, but it was mine.

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