mercutio_16 Posted March 25, 2009 Share Posted March 25, 2009 I'm trying to figure out the easiest way to model decorative mouldings like a ceiling rose for instance. Skirtings and conrinces are easy using bevel profile, but with more intricate or ornate mouldings I am having a lot of trouble. I've looked online for tutorials on this one, but still haven't found anything. Can anyone point me in the right direction? Thanks Sam Link to comment Share on other sites More sharing options...
Horhe Posted March 25, 2009 Share Posted March 25, 2009 I would suggest poly modelling with turbosmooth modifier, it would be easier to help you if you could post an example. Link to comment Share on other sites More sharing options...
mercutio_16 Posted March 25, 2009 Author Share Posted March 25, 2009 This is something similar to what I am talking about. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 25, 2009 Share Posted March 25, 2009 I think a lot of those parts would be best if laid out in Illustrator, and then painted with gradients representing reliefs in Photoshop, then use that as a displacement map in 3dsmax. Link to comment Share on other sites More sharing options...
mercutio_16 Posted March 25, 2009 Author Share Posted March 25, 2009 Yes, I thought a displacement map might be one way of doing it. But i don't have much experience with displacement mapping. I've played around with it when setting up terrain. I was kind of hoping to avoid ploymodeling it as I have even less experience polymodeling complex forms. Thanks for the replies so far Link to comment Share on other sites More sharing options...
ThomasD Posted March 25, 2009 Share Posted March 25, 2009 I was just saying it on an other topic, but for things like this use zbrush. And you wil get very nice results. On there website there is a 30day trial and a lot of tutorials Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 25, 2009 Share Posted March 25, 2009 Good idea. I downloaded ZBrush a couple of months ago to test it. It is really easy and intuitive to start playing around. I would guess it would be a lot faster to model this in ZBrush than it would be to displace it. Link to comment Share on other sites More sharing options...
mercutio_16 Posted March 25, 2009 Author Share Posted March 25, 2009 I'll check out ZBrush, I have been meaning to for ages. How well does it export to 3ds? Link to comment Share on other sites More sharing options...
andyH Posted July 23, 2009 Share Posted July 23, 2009 How about mudbox? Thats an Autodesk product so my guess is that exporting from it to max would be painless. I would be interested to hear how you modelled the moulding (assuming its done by now), particularly as I want to do the exact same thing as soon as my WIP's chandelier is finnished Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted July 23, 2009 Share Posted July 23, 2009 How about mudbox? Thats an Autodesk product so my guess is that exporting from it to max would be painless. I would be interested to hear how you modelled the moulding (assuming its done by now), particularly as I want to do the exact same thing as soon as my WIP's chandelier is finnished I haven't tried to export from Mudbox, but I wouldn't bank on a seemless transition between the two. In fact, I have hardly used it beyond downloading the demo, and moving some things around. But, you should download both thee demo for ZBrush, and the demo for Mudbox. For me, ZBrush's interface was very fast, and Mudbox's was slow and sluggish. This may not be the experience for eveyone, but it was mine. Link to comment Share on other sites More sharing options...
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