Exellite Posted March 25, 2009 Share Posted March 25, 2009 I was happily modeling the rest of the room then this bed (image below) was sent to me and I was stumped. I tried poly and sweeps but still couldnt work out the best way to model it. It made me realise just how far I still need to go with my modeling before I can even say I'm at an intermediate level. Can anyone point me in the direction of some modeling tutorials (free or otherwise) which you have used that have really helped you not just model what your being taught in the tutorial, but actually given you a good basis for choosing the best way to model certain objects efficiently, any object but preferably ornate furniture/architectural details? I really need to get these skills under my belt!! I feel useless without them Thanks for any help Mark Link to comment Share on other sites More sharing options...
ThomasD Posted March 25, 2009 Share Posted March 25, 2009 Model it rufly with 3ds max or maya. And then for the detailing put it in to zbrush. Extract your displacement map and put it into 3ds max or maya. Wil take you about an hour to do. Tutorials for modeling: go to the 3dtotal website and for zbrush go to there website and they have free tutorials there. Have fun. chears Link to comment Share on other sites More sharing options...
Victor Erthal Posted March 25, 2009 Share Posted March 25, 2009 try this: http://area.autodesk.com/index.php/tutorials/tutorial_index/furniture_modeling/ wrote it a while ago Link to comment Share on other sites More sharing options...
Exellite Posted March 25, 2009 Author Share Posted March 25, 2009 Thanks for your replies ThomasD: I dont own zbrush and cant really afford to purchase it, I know 3ds max is more than capable of this kind of modeling so I would like to stick with it Victor Erthal: cheers for the link, personally I consider that as fairly basic though and does not help me model objects like the bed above, but thanks anyway Link to comment Share on other sites More sharing options...
William Alexander Posted March 25, 2009 Share Posted March 25, 2009 http://www.subdivisionmodeling.com Some good stuff there. Ya'll might find some helpful techniques at www.luxology.com too, however need to translate tools into Max... all the basics are in both apps. Link to comment Share on other sites More sharing options...
Claudio Branch Posted March 26, 2009 Share Posted March 26, 2009 Somewhere, possibly in China, is a person waiting to model this for you. Probably will only cost you $10... Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 26, 2009 Share Posted March 26, 2009 break it down into bits. The bed is symetrical so you only need to model one side. Polymodel the frame, keep the geometry simple. It would help if you had front and side images of the bed. These would be the template. The ornate bits can be a combination of polies and a good bump/ normal map to bring out the detail. You'd problably have to make these maps yourself in photoshop. jhv Link to comment Share on other sites More sharing options...
Exellite Posted March 26, 2009 Author Share Posted March 26, 2009 (edited) wda: Thanks for those links, I'll check them out. Claudio Branch: Your point being what?.... That I shouldn't try and better myself because there's someone out there who will do it for me? Justin Hunt: Thanks very much, I'll give that a go. If I was to use a normal map, wouldn't I have to model it anyway? then create the normal map from the higher poly model? I'm finding it hard to understand why such tutorials don't exist, I've looked everywhere. Edited March 26, 2009 by Exellite Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 27, 2009 Share Posted March 27, 2009 not nessesarly, you can create normal maps with app like Crazybump which make them from images. so you could paint one or grab some images from the web. jhv Link to comment Share on other sites More sharing options...
Claudio Branch Posted March 27, 2009 Share Posted March 27, 2009 Claudio Branch: Your point being what?.... That I shouldn't try and better myself because there's someone out there who will do it for me? My concise and light-hearted response to your post was offered up as a suggestion for you to consider. That is my point. Does your defensiveness have a point? Don't bother anwering... Link to comment Share on other sites More sharing options...
Spooner04 Posted March 27, 2009 Share Posted March 27, 2009 there is a book put out by focal press called poly modelling in 3ds max by todd danielle. I have been working through it and have learned quite a few things. He also has his own website, forums for the book, etc. http://www.amazon.com/Poly-Modeling-3ds-Max-Thinking-Outside/dp/0240810929/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1238126430&sr=8-1 Link to comment Share on other sites More sharing options...
Exellite Posted March 27, 2009 Author Share Posted March 27, 2009 My concise and light-hearted response to your post was offered up as a suggestion for you to consider. That is my point. Interesting, be sure to make the same suggestion to your boss, I'm sure he'd love to save himself some money. Don't bother anwering... Sorry mate, you don't get to tell me what to do Spooner04: Thanks for the link, that book looks good. Link to comment Share on other sites More sharing options...
shaneis Posted March 27, 2009 Share Posted March 27, 2009 (edited) The majority of the frame looks to have the same profile all around, so why not create a curve for that profile and some curves for the paths then extrude along those paths. Do it in NURBS, then convert to polys, join them together, fill the gaps (for the fabric sections), give them some of that pillow-like depth, then model a foot, duplicate it and place them, make a rose and flourish and tack them on. Done. Or, if the deadline's quickly approaching, contract someone to do it for you and keep the model in your library for future use. There have been a few posts on this site to a very good (and fast) furniture modeler - probably well worth it by the time you get this one done. Honestly, I thought Claudio's point was a good one (and amusing ). Why spend days modeling when you could be spending that time getting the lights, materials and render set up? I'll have a search for that furniture guy right now... Here's the thread - http://www.cgarchitect.com/vb/26027-need-some-furniture-again.html Edited March 27, 2009 by shaneis Link to comment Share on other sites More sharing options...
Exellite Posted March 27, 2009 Author Share Posted March 27, 2009 I thought the same with using splines and sweep but this created too much geometry to weld it all together, I'll give NURBS a go thanks. I realise Claudio had a point, I just didn't like the way he made it that's all. But it doesn't matter anyway, I didn't take offence so lets move on. I really want to be able to model these things for myself, not just send to someone when the going gets tough. I love learning new skills Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted March 27, 2009 Share Posted March 27, 2009 This should get you going poly modeling this. First 25 steps. I hope these show up as thumbnails Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted March 27, 2009 Share Posted March 27, 2009 next 5 Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted March 27, 2009 Share Posted March 27, 2009 next Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted March 27, 2009 Share Posted March 27, 2009 almost there Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted March 27, 2009 Share Posted March 27, 2009 sorry, I feel like I'm spamming the board Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted March 27, 2009 Share Posted March 27, 2009 That took longer to upload than to do. There is a million was to model this but this was my first thought. I think that should be enough for you to be able to model the rest of the bed from. Start real simple and add detail only when you have too. Link to comment Share on other sites More sharing options...
Exellite Posted March 28, 2009 Author Share Posted March 28, 2009 Wow, thanks very much for taking the time to do that That's a really straight forward way of doing it as well, exactly the type of method I was after, thanks again for breaking it down for me. Link to comment Share on other sites More sharing options...
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