Jump to content

Encoutered an object that made me feel useless at modeling :-(


Exellite
 Share

Recommended Posts

I was happily modeling the rest of the room then this bed (image below) was sent to me and I was stumped.

 

I tried poly and sweeps but still couldnt work out the best way to model it. It made me realise just how far I still need to go with my modeling before I can even say I'm at an intermediate level. Can anyone point me in the direction of some modeling tutorials (free or otherwise) which you have used that have really helped you not just model what your being taught in the tutorial, but actually given you a good basis for choosing the best way to model certain objects efficiently, any object but preferably ornate furniture/architectural details?

 

I really need to get these skills under my belt!! I feel useless without them

Thanks for any help

Mark

Link to comment
Share on other sites

Model it rufly with 3ds max or maya. And then for the detailing put it in to zbrush. Extract your displacement map and put it into 3ds max or maya. Wil take you about an hour to do.

 

Tutorials for modeling: go to the 3dtotal website and for zbrush go to there website and they have free tutorials there.

 

Have fun.

 

chears

Link to comment
Share on other sites

Thanks for your replies

 

ThomasD: I dont own zbrush and cant really afford to purchase it, I know 3ds max is more than capable of this kind of modeling so I would like to stick with it :)

 

Victor Erthal: cheers for the link, personally I consider that as fairly basic though and does not help me model objects like the bed above, but thanks anyway :)

Link to comment
Share on other sites

break it down into bits. The bed is symetrical so you only need to model one side. Polymodel the frame, keep the geometry simple. It would help if you had front and side images of the bed. These would be the template.

 

The ornate bits can be a combination of polies and a good bump/ normal map to bring out the detail. You'd problably have to make these maps yourself in photoshop.

 

jhv

Link to comment
Share on other sites

wda: Thanks for those links, I'll check them out.

 

Claudio Branch: Your point being what?.... That I shouldn't try and better myself because there's someone out there who will do it for me?

 

Justin Hunt: Thanks very much, I'll give that a go. If I was to use a normal map, wouldn't I have to model it anyway? then create the normal map from the higher poly model?

 

I'm finding it hard to understand why such tutorials don't exist, I've looked everywhere.

Edited by Exellite
Link to comment
Share on other sites

 

Claudio Branch: Your point being what?.... That I shouldn't try and better myself because there's someone out there who will do it for me?

 

 

My concise and light-hearted response to your post was offered up as a suggestion for you to consider. That is my point.

 

Does your defensiveness have a point?

 

Don't bother anwering...

Link to comment
Share on other sites

My concise and light-hearted response to your post was offered up as a suggestion for you to consider. That is my point.

 

Interesting, be sure to make the same suggestion to your boss, I'm sure he'd love to save himself some money.

 

Don't bother anwering...

 

Sorry mate, you don't get to tell me what to do :)

 

 

Spooner04: Thanks for the link, that book looks good.

Link to comment
Share on other sites

The majority of the frame looks to have the same profile all around, so why not create a curve for that profile and some curves for the paths then extrude along those paths. Do it in NURBS, then convert to polys, join them together, fill the gaps (for the fabric sections), give them some of that pillow-like depth, then model a foot, duplicate it and place them, make a rose and flourish and tack them on.

 

Done.

 

Or, if the deadline's quickly approaching, contract someone to do it for you and keep the model in your library for future use. There have been a few posts on this site to a very good (and fast) furniture modeler - probably well worth it by the time you get this one done.

 

Honestly, I thought Claudio's point was a good one (and amusing ;)). Why spend days modeling when you could be spending that time getting the lights, materials and render set up?

 

I'll have a search for that furniture guy right now...

 

Here's the thread - http://www.cgarchitect.com/vb/26027-need-some-furniture-again.html

Edited by shaneis
Link to comment
Share on other sites

I thought the same with using splines and sweep but this created too much geometry to weld it all together, I'll give NURBS a go thanks.

 

I realise Claudio had a point, I just didn't like the way he made it that's all. But it doesn't matter anyway, I didn't take offence so lets move on. I really want to be able to model these things for myself, not just send to someone when the going gets tough. I love learning new skills :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...