deanomagino Posted March 31, 2009 Share Posted March 31, 2009 Hi, its been a while since i last posted on cgarchitect! im rushing to put together some images for a contact in london who is going to see if he can get me work down there, so i was up late last night putting this together. parts of the image havent been textured yet and the background roof needs work. this is an actual project which has been put on hold due the credit crunch but i thought i may as well carry on for my portfolio. vray, hdri, default render settings besides mitchell filter.. i want to give the image more bang.. not that knowledgeable with what Photoshop could do for me, if there are any suggestion in that respect would be helpful... all c&c's are very welcome thanks Link to comment Share on other sites More sharing options...
Macca23 Posted March 31, 2009 Share Posted March 31, 2009 Good work, there are two errors ive spotted though. Firstly, the top step seems to be floating? Secondly, the small trees with the long thin trunks seem to be growing out of concrete? Other than that good work Link to comment Share on other sites More sharing options...
Ky Lane Posted April 1, 2009 Share Posted April 1, 2009 The bottoms of the stair railings just... disappear? Link to comment Share on other sites More sharing options...
John Dollus Posted April 1, 2009 Share Posted April 1, 2009 i would suggest you revisit your light angle. Currently, the image is a bit flat and the most interesting design feature, the entrance bridge, doesn't really read very well with such long shadows on the wall. If you are new to photoshop, i'd suggest rendering out a zdepth pass and using that as an adjustment layer to help define your foreground/background quickly. You can also use the zdepth pass as a mask on a blurred version to cheat a bit of DOF but use very sparingly. It's quick to setup and can help out in a pinch. Link to comment Share on other sites More sharing options...
Gander0 Posted April 2, 2009 Share Posted April 2, 2009 Wood texture seems too large, also it might be a design thing but are the faces of the dormer windows really wood? Nice feel to it though Link to comment Share on other sites More sharing options...
deanomagino Posted April 6, 2009 Author Share Posted April 6, 2009 Thanks for your replies.. this is what i came up with. i work from the architects elevations but when i modelled it out it does seem a little unrealistic like the dispaearing stairs and the over sized dormer window so i made slight adjustments to make it mkore3 believable. with regards to composition and light angle i do agree john but i needed the shadow to run parallel with the barriers/gutter/line of the building.. so i added a multi coloured brick texture to kind of hide it.. bit unprofessional but i felt it did the trick. overall the quality is not what it could have been as i struggled alot with my hardware, it kept crashing when trying to render at higher settings so i need to review my workflow. i am diffinatly going to use more photoshop and focus alot of the finalising and adjustments in post rather than max.. john thanks for the tip using zdepth, i added a little depth of field which can be seen slightly, but i didnt understand how to use the z depth as an adjustment layer ..didnt have much time to find out.. all c&c are once again very welcome.. thanks Link to comment Share on other sites More sharing options...
squeakybadger Posted April 6, 2009 Share Posted April 6, 2009 i really like the second image, very arty Link to comment Share on other sites More sharing options...
Ky Lane Posted April 6, 2009 Share Posted April 6, 2009 Looking much better. Well done. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now