Jump to content

Plain Roof Tiles - Displacement Map


janmazan
 Share

Recommended Posts

I am added a material to a roof which is a texture of play clay tiles. I have a diffuse map and a bump map which make the material look good but I want the tiles to appear stepped to add reality especially at junctions etc??? I know that I need to use a map in the displacement channel but what map can I use to achieve this effect?

 

Apologies if this is simple, I am a student!

 

Thanks in advance

 

Jan

Link to comment
Share on other sites

Displacement can be power hungry and inefficient. It can also look like crap if its not done right. I would model it and use a procedural material.

Its easier to advise if you have a progress image.

If you want to try displacement then just stick your bump map into the slot.

What render engine are you using? Is it for animation or still? Do you have a farm?

Link to comment
Share on other sites

thanks guys I do see what your saying and as I say I have been modelling the tiles in the past as I have the book brian! I have just seen several examples of displacement being used quite well. I am using Vray as my render engine but I think I will stick with using the modelling method for now!

 

Cheers

 

Jan

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...