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Vray displacement corner problem


janmazan
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I have created a displacement map for a vertical tile hanging material which works well however gaps are formed at all the corners. How can I get around this?

 

I have seen other people commenting on here saying that using the mesh smooth set to 0 will work however although this closes the corners on my image, I appear to loose quality?

 

Please see image attached.

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I have had the same problem. Often I need to use 2D mapping for displacement. My understanding is that 3D mapping is used with procedural maps and 2D mapping is used with bitmap maps. I tried using 3D mapping with a 2D bitmap and it caused crash.

 

My solution is to invert the 2D map and use negative displacement.

 

I also am curios about the Shift option. I have not heard of this

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