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Who thinks they're good with particles???


Dave Buckley
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Guys

 

Having a little difficulty, still quit enew to particles, but the result i want to achieve is similiar to an effect that is used all over the place. Dispersion. An object disintegrating into dust.

 

However i can get this far and it looks good, but i don't want to the particles to die, instead i want the object to turn into dust, have the dust float around and swirl about for a bit, and then have the dust morph back into a different object. I know it can be done if for example i disperse a teapot and then morph back to a teapot, i can just copy and reverse keyframes right. But lets say i want to disperse a car and then have it morph back into a motorbike???

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Something similar to this?

http://www.luckymutt.net/posts/runningMen.mov

 

In this case, the men are copies but you can do it as two different objects just as easy.

After the particles are dispersed you can have them get swept around by wind, a vortex, or whatever, then have them find a target in mid-air.

After that target, have them find a new target which is an animated map on the object they are going to create and they can die at that point.

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do you realise how much you have just made me drool, that is exactly what i was looking for, don't suppose you fancy helpin me out a bit more with this one to get me up and running??? perhaps the file so i can take a look at how you set up the different targets etc??

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another slight problem with this??? i want the teapot and torus to be chrome and therefore i want the particles to be chrome too??? where the hell do i drop my chrome material in??? i have done it where i think it needed to but now my particles have disappeared

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Where are you putting the material now?

In the particles first event, add a "Material Static" operator. Drag your chrome material from the material editor as an instance into the operator's material slot.

I don't believe there is a way to have each event inherit the material from previous events, so you'll need to instance this operator into each of the other events as well.

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