wykydtron Posted April 10, 2009 Share Posted April 10, 2009 Hi all, I'm fairly new to 3ds max and am doing a project similar to the "scala" building by B.I.G. architects (sorry i cant post a link because its my first post.) basically im wondering what the best way to go about modelling a shape which is made up of horizontal parts, but also still maintains the ability to edit/tweak the overall form. any help would be much appreciated. thanks Link to comment Share on other sites More sharing options...
wykydtron Posted April 11, 2009 Author Share Posted April 11, 2009 here a photo Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 11, 2009 Share Posted April 11, 2009 I'd make a box/model for the outer wall, then make a reference in the same exact location for the glass material. What modifiers you put on the original (master) object will get sent down to the referenced copies of it (i.e. twist, taper, etc) and because it's a reference, you can put modifiers on the child copies and they won't affect the parent. 1) make a box and call it "Glass" 2) copy it as a reference and call it "Stone" 3) apply appropriate materials to both 4) add a lattice modifier to the Stone (it won't travel back to the Glass object) 5) add a twist modifier to the Glass (which WILL travel down to the Glass object) That's my interpretation of it. Link to comment Share on other sites More sharing options...
wykydtron Posted April 12, 2009 Author Share Posted April 12, 2009 ok thanks ill give that a try Link to comment Share on other sites More sharing options...
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