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modelling stepped building in 3ds max


wykydtron
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Hi all, I'm fairly new to 3ds max and am doing a project similar to the "scala" building by B.I.G. architects (sorry i cant post a link because its my first post.) basically im wondering what the best way to go about modelling a shape which is made up of horizontal parts, but also still maintains the ability to edit/tweak the overall form. any help would be much appreciated. thanks

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I'd make a box/model for the outer wall, then make a reference in the same exact location for the glass material.

 

What modifiers you put on the original (master) object will get sent down to the referenced copies of it (i.e. twist, taper, etc) and because it's a reference, you can put modifiers on the child copies and they won't affect the parent.

 

1) make a box and call it "Glass"

2) copy it as a reference and call it "Stone"

3) apply appropriate materials to both

4) add a lattice modifier to the Stone (it won't travel back to the Glass object)

5) add a twist modifier to the Glass (which WILL travel down to the Glass object)

 

That's my interpretation of it.

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