max.m Posted April 12, 2009 Share Posted April 12, 2009 hi, i face a view problems in my actual rendering. 1.) i get too bright areas in shaded regions where the windows hit the walls. i only can get rid of that by using override materials for the walls and the windows with quite dark gi material (rgb 40/40/40). by using brighter gi materials the overexposed areas return. but with the dark gi material i of course get very dark shaded areas...what i want to avoid. is there a way to exclude an object(walls) to send gi to another object(windows)? 2.) the artefacts i solved by rerendering with lower settings - see the image below. can someone declare me why i get rid of the artefacts by lowering the settings? Link to comment Share on other sites More sharing options...
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