pailhead Posted January 4, 2004 Share Posted January 4, 2004 Spent whole last night trying to figure this one out. I need to model this orange thing, got it by booleaning a sphere from a cube, but, beside all the nasty edges and vertices from boolean its not what i want. I would like to have exactly 18 segments on each arc (edges of the object). I guess then all of these vertical subdivisions should go from the bottom vertex? Link to comment Share on other sites More sharing options...
smoke3dstudio Posted January 4, 2004 Share Posted January 4, 2004 Well, It's quite difficult or impossible to do this in boolean as the polygon/vertex alignment and numbers are certailnly out of control. I suggest you try using polygon modeling (editable poly) and meshsmooth or spline network and patch. try find some basic tutorials about these. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted January 4, 2004 Share Posted January 4, 2004 I used to do things like this with nurbs and then control the tesselation after the fact. Link to comment Share on other sites More sharing options...
pailhead Posted January 4, 2004 Author Share Posted January 4, 2004 Damn.... I know a lot more than basics of poly and spline modeling, but i thought there is an easier way around it. But still.. i tried making 3 circles and then deleting all but that one quarter to get an arc with two bezier vertices, but when surfacing that the result wasnt what I thought it'll be. Instead of a part of sphere it had some corners or so... Link to comment Share on other sites More sharing options...
abicalho Posted January 4, 2004 Share Posted January 4, 2004 Instead of usign Circles (4 bezier points only) you can use a Circular NGon with "n" points. This will give you enough points, and will not create steps in your arc. Alexander Link to comment Share on other sites More sharing options...
pailhead Posted January 4, 2004 Author Share Posted January 4, 2004 But what do i do with the middle then? I fear that ill end up using booleans, goodbye lightcape render Link to comment Share on other sites More sharing options...
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