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Modelling problem intersection of cube and sphere


pailhead
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problem.jpg

 

Spent whole last night trying to figure this one out. I need to model this orange thing, got it by booleaning a sphere from a cube, but, beside all the nasty edges and vertices from boolean its not what i want. I would like to have exactly 18 segments on each arc (edges of the object).

I guess then all of these vertical subdivisions should go from the bottom vertex?

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Well, It's quite difficult or impossible to do this in boolean as the polygon/vertex alignment and numbers are certailnly out of control.

 

I suggest you try using polygon modeling (editable poly) and meshsmooth

 

or spline network and patch.

 

try find some basic tutorials about these. :):):)

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Damn....

I know a lot more than basics of poly and spline modeling, but i thought there is an easier way around it.

But still.. i tried making 3 circles and then deleting all but that one quarter to get an arc with two bezier vertices, but when surfacing that the result wasnt what I thought it'll be. Instead of a part of sphere it had some corners or so...

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