Stan Zaslavsky Posted April 17, 2009 Share Posted April 17, 2009 been playing around with max 2010 - nice modelling tools and all the like. but when it will come time to populating with scenery and rendering - most of the plugins are still for max 2009. So here is the dilemma - how do you export the file from Max 2010 to Max 2009 with maintaining layers and material information? Because i thought - i'll do the modelling in 2010 and then render and populate in 2009 (kinda defeats the purpose but its a way out i suppose) is this possible? otherwise i guess that nice box with Max 2010 on it will sit on the shelf for a little while. hope there is an answer out there. Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted April 17, 2009 Share Posted April 17, 2009 the only current answer is using the BFF http://www.scriptspot.com/3ds-max/bff-bobos-file-format it IS possible, if a major pain in the arse, its much easier if you make sure you're not using any plugins or features that are only specific to 2010.. (IE: i had to strip out all of the Color Correction maps, to get it to work coming from 2009 back to 2008.) Link to comment Share on other sites More sharing options...
ihabkal Posted April 17, 2009 Share Posted April 17, 2009 stick with 2009 for a few months, especially if you need to send the files to other users. Upgrading takes time for architectural firms and collaboration is hurt when you have a higher version of max than they do. Link to comment Share on other sites More sharing options...
Greg Law Posted April 17, 2009 Share Posted April 17, 2009 I had this problem last weekend. I don't seem to have enough ram for 2010 at the moment, so I ran into trouble in the last stages of a complex project I had worked on for 3 days. What I did was export the file in FBX format. It worked well for me. However there was no animation in my project so I can't say it that will export in this format. Hope that helps. Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted April 18, 2009 Author Share Posted April 18, 2009 thanks guys for the feedback. its like a new shiny toy - just itching to play with it ... i think for the next little while its back to old trusted 2009 (i'm so glad i didn't uninstall it in the first place). cheers Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 18, 2009 Share Posted April 18, 2009 Another reason I prefer not to use plug-ins. Gimme mental ray and PFlow and everything works out of the box. Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted April 18, 2009 Author Share Posted April 18, 2009 plugins have been great - especially onyx tree ... i came across xfrogs collection of prepared trees on the autodesk seek site for free - so maybe that is the answer. otherwise 2010 is pretty cool so far (except that it takes about a couple of minutes longer to load than 2009) Link to comment Share on other sites More sharing options...
math maxer Posted April 18, 2009 Share Posted April 18, 2009 If the you want to use models only try to use obj export otherwise try fbx export i used this way before for max2009 ==> max2008 Link to comment Share on other sites More sharing options...
Sketchrender Posted April 19, 2009 Share Posted April 19, 2009 A lot of companies are not up grading because of the times we are in. And this is proving to be a serious pain. Autodesk should watch the market, and make it backwards compatible. A lot of the consultants we work with are not upgrading, and all of our modeling and texturing lighting is not getting through to them, correctly. Autodesk stop being greedy, and make an effort to please the masses in these hard times. I don't think we will bother next year if we run into this problem for the next year. Not worth it. phil Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 20, 2009 Share Posted April 20, 2009 Max has never and problably never will be backwards compatible. Check out scriptspot.com for some recompiled plugins and scripts and the list will grow. I am still playing with 2010 before I role it out to production. So far I am happy. Just a few things to test. One thing I am happy about is the improvment with handling heavy scenes. I have a scene that will only render in 64bit with 2009 and will render with 3bit 2010. jhv Link to comment Share on other sites More sharing options...
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