jucaro Posted February 15, 2003 Share Posted February 15, 2003 how do you optimize an interior model in max which has daylight as a light source to be processed with radiosity? I mean, which path to go? solids or face modeling as with LS? I find solids to be too cumbersome when modeling for interiors. it produces many uneccessary calculated faces. but if i go with faces, the main walls do not cast shadows. Can anyone shed a light? Link to comment Share on other sites More sharing options...
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