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Black patches in walkthrough.


anks84
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Hi all,

 

I am making a walkthrough of an interior room and i am making the scene from day to evening by animating lights.After rendering i have discovered so many black patches in the room.I have used irradiance map for primary bounce and light cache for secondary bounces.I even tried quasi monti carlo for secondary bounces but the result was same.

 

Please tell me the solution for the same.

 

Thanks

Ankit Nishchal

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Image sampler:Type-Adaptive QMC

Antilasing filter:catmul-Rom

 

Indirect Illumination:

primary bounces:Multiplier-1,GI engine- Irradiance Map

secondary bounces:Multiplier-1,GI engine- Light Cache

 

Irradiance Map:current preset-very low

HSph. subdvsns-70

Interp. samples-40

Mode-Single Frame

 

Light Cache:

Subdvsns-1000

Sample size:.02

Scale-Screen

Number of passes-4

Mode-Single Frame

 

 

Color mapping:

 

Type-exponential

Dark multiplier:1

Bright multiplier:1

Gamma:1

Sub-pixel mapping-on

Affect background-on

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