anks84 Posted April 23, 2009 Share Posted April 23, 2009 Hi all, I am making a walkthrough of an interior room and i am making the scene from day to evening by animating lights.After rendering i have discovered so many black patches in the room.I have used irradiance map for primary bounce and light cache for secondary bounces.I even tried quasi monti carlo for secondary bounces but the result was same. Please tell me the solution for the same. Thanks Ankit Nishchal Link to comment Share on other sites More sharing options...
DavidR Posted April 23, 2009 Share Posted April 23, 2009 It would help if you posted your settings. Link to comment Share on other sites More sharing options...
anks84 Posted April 24, 2009 Author Share Posted April 24, 2009 Image sampler:Type-Adaptive QMC Antilasing filter:catmul-Rom Indirect Illumination: primary bounces:Multiplier-1,GI engine- Irradiance Map secondary bounces:Multiplier-1,GI engine- Light Cache Irradiance Map:current preset-very low HSph. subdvsns-70 Interp. samples-40 Mode-Single Frame Light Cache: Subdvsns-1000 Sample size:.02 Scale-Screen Number of passes-4 Mode-Single Frame Color mapping: Type-exponential Dark multiplier:1 Bright multiplier:1 Gamma:1 Sub-pixel mapping-on Affect background-on Link to comment Share on other sites More sharing options...
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