nodar1978 Posted April 26, 2009 Share Posted April 26, 2009 hello guys, i know in forum there were some questions like this, but i couldn't find solution, maybe you can help me? i attached image, and as you can see on a grey part of building there are black spots, i cand remove them, even with go too much down of threshold, and etc. thank you in advance Link to comment Share on other sites More sharing options...
nodar1978 Posted April 26, 2009 Author Share Posted April 26, 2009 in raytreicing i made secondary rays bias 0,01, but doesn't help, can i solve this problem without remodelling? Link to comment Share on other sites More sharing options...
WAcky Posted April 26, 2009 Share Posted April 26, 2009 try increasing your sphr samples and if you're using light cache, increase the sample amount too. Can you post your GI settings so we can see what you're using. Your GI settings are likely too low. Link to comment Share on other sites More sharing options...
nodar1978 Posted April 26, 2009 Author Share Posted April 26, 2009 thank you for reply. this is just test render for materials. here are my settings Link to comment Share on other sites More sharing options...
nodar1978 Posted April 26, 2009 Author Share Posted April 26, 2009 here is next render, i made everything in settings but doesn't work, maybe there is some small thing which will remove the spots? Link to comment Share on other sites More sharing options...
WAcky Posted April 26, 2009 Share Posted April 26, 2009 In your irradiance map try upping your HSph samples to 50 and Interp samples to 40 and see if this does anything... It might also be worth putting up you shadow samples on your light up a bit too and see if it helps. Link to comment Share on other sites More sharing options...
nodar1978 Posted April 27, 2009 Author Share Posted April 27, 2009 thank you very much I'll try now and put the rendering here in 15 min, lets see what will hapen In your irradiance map try upping your HSph samples to 50 and Interp samples to 40 and see if this does anything... It might also be worth putting up you shadow samples on your light up a bit too and see if it helps. Link to comment Share on other sites More sharing options...
nodar1978 Posted April 27, 2009 Author Share Posted April 27, 2009 here is new test render but i still see some black spots on a grey areas, maybe something is wrong with grey colour? Link to comment Share on other sites More sharing options...
nodar1978 Posted April 27, 2009 Author Share Posted April 27, 2009 here i aply red colour and there are not so much noise, but still not good Link to comment Share on other sites More sharing options...
fadi3d Posted April 27, 2009 Share Posted April 27, 2009 i'm sorry i can't help u more but i think it is a color lighting problem (sturation and burn ) try linear wf or work on your color mapping. Link to comment Share on other sites More sharing options...
Joseph Petrino Posted April 27, 2009 Share Posted April 27, 2009 Your irradiance map setting is set to "low". Low means more noise and faster. High means less noise and slower. Link to comment Share on other sites More sharing options...
yushi Posted May 10, 2009 Share Posted May 10, 2009 Hi Nodar Just wanted to see if you have solved your problem. I've got the same. It should be because of the fact that I have imported the file from Autocad. Regards Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now