Samirnoff! Posted April 29, 2009 Share Posted April 29, 2009 Hey guys, I have a problem. I have a incredibly large scene to render an animation with, so I'm doing it in parts. I wonder if this is possible: Lets say from the perspective of the camera there is a cube partially visible behind a sphere. Is there a way to render only the visible portion of the cube? So therefore, neither the sphere nor the hidden part of the cube will be rendered. Thanks a lot, Samir Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 29, 2009 Share Posted April 29, 2009 Mental Ray, Vray, Scanline, other....? Link to comment Share on other sites More sharing options...
Samirnoff! Posted April 29, 2009 Author Share Posted April 29, 2009 (edited) Ah yes, Useful piece of information Mental Ray, 3ds Max 2009 Edited April 29, 2009 by Samirnoff! Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 29, 2009 Share Posted April 29, 2009 Try using a "Render Subset of Scene/Masking" in the Camera Shader rollout. If I understand what you are trying to do, it is what you want. Link to comment Share on other sites More sharing options...
Samirnoff! Posted April 29, 2009 Author Share Posted April 29, 2009 Awesome! That's what i needed. Gee, I love you homeless man! Link to comment Share on other sites More sharing options...
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