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Complex geometry rendering problem


Jonathan
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In the process of bulding up a masterplan for a final year university project I am having problems with rendering in 3ds max. My scene is made up from various elements (one of which I have attached) to form a much larger project. My clumsyness has led me to cloning and modifying these elements to create the bigger picture yet when I apply materials and attempt to render with daylight the software freezes.

 

Does anyone have any suggestions on how to deal with this issue?

 

Thanks in advance

 

Johnny

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well, there are a bunch of issues that might affect that, none of which are really scrutible from the image you've posted.

 

It could be face count but I think it is probably your daylight system.

 

My recommendation is to at least temporarily ditch the daylight system (which if I recall is a raytraced solution with area shadows calculated by max, aka the very definition of forever) and go with direct lights, and a dome array of omnis (to emulate skylight) all using shadow maps. (there should be an old tutorial somewhere). It won't be as precise...but if your scene is a spread out one, it shouldn't matter too much.

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