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parti_volume shader


nelpiper
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Hi guys. I have a scene where a bush is illuminated by a spot light which is behind and point up at a roughly 30 degrees angle. The bush is on a grass patch and there's a house further back. When I render, I get the volumetric light effect but the rest of the scene renders black. I want of course, keep the volumetric effect but also see my scene as it is. Any ideas?

Thank you.

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