xWh0Datx Posted May 4, 2009 Share Posted May 4, 2009 Hi all, I am a long time fan but new member here. I saw a vase on Luxology and decided to model something like it. My problem is when I render. I get a black bottom to the vase where it seems like there is no light. I am using mental ray and lighting the scene with a skylight hdri image, FG and no GI or caustics. Does anyone have any input as to why I am getting these results? See attachments. Link to comment Share on other sites More sharing options...
Macer Posted May 4, 2009 Share Posted May 4, 2009 Have a read though this: http://www.mrmaterials.com/jeffs-blog/67-fix-the-black-edges-on-your-glass-material-and-other-stuff.html Hopefully this will sort your problem? Link to comment Share on other sites More sharing options...
xWh0Datx Posted May 4, 2009 Author Share Posted May 4, 2009 Much appreciated Macer... I had not seen this before. Apparently I stumbled across a fix last night along the same lines. I jacked the max depth up to 50 for reflection and refraction. I also cleaned up my model as there were lots of tris at the base. Either bad geometry or too little refl/refr depth was my problem if not both! Link to comment Share on other sites More sharing options...
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