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Missing Brazil .dll's affecting network render...?


tecton3d
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I'm trying to render a scene via network render with Final Render and all is fine until the job starts getting dispersed and split (splitting scanlines) to my two rendernodes. At which point, I get an error saying: "Missing dll: BrMaxPlugin.dlu - Brazil TV Node"....

 

realizing it's my Brazil trial version of Rio, I uninstalled the plugin from the start menu and the plugin files no longer appear in the Plugin Manager within Max BUT, i get a list of the "missing DLL's" upon opening the file (but DO NOT get the list when starting Max or opening any other file). the oddest part is, I didn't do anything with Brazil in this file... it's just gone wack and is not letting me net render...

 

so how do I get Max to quit looking for these "missing .dll's" that aren't there or even need to be...? I can't merge or xref the objects the file into another scene that's already set up... I sitll get the "missing .dll" Brazil file list:confused:

 

any help is appreciated ~ thanks!

 

I'm using Max8 sp3 and FinalRender Stage1 on XP Pro machines.

Edited by tecton3d
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