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Maps not showing in viewport (max2009)


Ricardo Eloy
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Alright, fellas, this is driving me crazy :mad:...

All of a sudden, 3ds max 2009 won't display any maps in the viewports when Direct3D is on. Only on OpenGL mode maps show as they should. Funny thing is that I have the exact same scene showing nicely in 3ds max 2008 also on Direct3D. Any thoughts?

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Max 2009 has a bug when using Multi-materials and opacity maps, perhaps this is the same problem. It's solved in Max 2010.

 

To fix it, enable "Show Map in Viewport" in the texture, instead in the material level. The textures will be displayed in the viewport without transparencies, but correctly.

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Tks for the reply, Carlos, but... No go. I already use to enable only the maps instead of the whole material because of the old VRay problem. The problem here happens regardless the rendering engine, with simple mats, just a bitmap applied to the diffuse channel and that's it. No transparencies. The objects simply show white, no matter what I do. I'm pretty sure it has something to do with Direct3D configs, but which ones?

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  • 2 years later...

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