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Gander0
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Hi folks!

 

I was wondering if anyone had a good method for swapping or morphing low polygon models for high poly ones(eg trees) as you pan across and zoom into a certain aspect of a scene.

 

In the same way while animating a camera i would be interested in finding out how to eliminate polugons and models that are not in view as is possible with Forest Lite software from Itoo.

 

Any pointers would be appreciated!

 

gander

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Cheers for your quick reply Craig.

 

I think im right im right in saying that to morph i need the same amount of vertices from original object to morphed object. For this reason i don't know if im going to be able to get my initial model to as low a polygon count as i would like with this method.

 

gander

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Okey Doke!

 

Thanks guys. Was just trying to keep down the time of the intitial render.

 

How about my question about getting rid of objects out of camera view? Im searching for something that would act like hide selection as soon as the object is out of sight.

 

Thanks

 

Gander

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