blumentopferde Posted May 11, 2009 Share Posted May 11, 2009 Hello! I have quite a problem with creating a material: Id like to make a material that looks like a grid of wire. meaning that there should be a displacement map that creates a round shape - on both sides of the face it is applied to - while the rest of the face is invisible (see picture). but how to create such a map? how do in know which grayscale gradient results in a cylindrical shape? how to create such gradients or where could i get them? is there maybe something like a basic displacement map library on the web? hope you can help me out (and hope that i posted in the right forum!) cheers! Link to comment Share on other sites More sharing options...
siliconbauhaus Posted May 23, 2009 Share Posted May 23, 2009 Unless you're close up then a bitmap and a alpha map is more than sufficient. If you're close up then I'd model it mate Link to comment Share on other sites More sharing options...
jessic Posted July 27, 2009 Share Posted July 27, 2009 Go to google search to get more help. Link to comment Share on other sites More sharing options...
Clanger Posted July 27, 2009 Share Posted July 27, 2009 I would model the shape then render a depth map from the top view result perfect displacement to recreate the model. Link to comment Share on other sites More sharing options...
WAcky Posted July 27, 2009 Share Posted July 27, 2009 This thread is 2 months old guys. I would assume the original poster has solved the problem by now. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted July 27, 2009 Share Posted July 27, 2009 I would assume no such thing. Link to comment Share on other sites More sharing options...
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