pancaking Posted May 13, 2009 Share Posted May 13, 2009 hi im a newbie here so be kind having difficulties importing my sketchup model to work on in 3ds max. ive got google sketchup 7 (not pro) and 3ds max 9. basically i can successfully import the model by saving as a .kmz file, renaming it .zip, opening it in winrar and saving as a .dae file. when i import my model into max again its there but it doesnt read some of the faces from sketchup (most are black). this problem is probably becuase of sketchup but im not that great at either program to understand what the problem is.... any solutions very welcome! ive got a deadline fast approaching! thanks in advance pancaking... Link to comment Share on other sites More sharing options...
odouble Posted May 13, 2009 Share Posted May 13, 2009 You need Sketchup pro to export dwg to max. Apply a normals modifier to the bad geometry in max. You might also have to go to the vertex sub level to weld vertexes. There is no simple way to import sketchup geometry into max. It really depends on if the model was built right in sketchup. Even then you stil have to do a lot of clean up and welding in max. Link to comment Share on other sites More sharing options...
pancaking Posted May 13, 2009 Author Share Posted May 13, 2009 thanks odouble, im using this method to import - it works! typing this into google - the second hit tells you how. "sketchup to 3ds max" dont understand much of what you say im afraid! too many technical terms! Link to comment Share on other sites More sharing options...
Macer Posted May 13, 2009 Share Posted May 13, 2009 Try applying the default material in sketchup. All purple surfaces won't show in max, all white ones will. There are many ways to correct this, the most basic is to keep an eye on it when you are modelling and 'select, right click and reverse faces' on any purple faces as you go! Link to comment Share on other sites More sharing options...
pancaking Posted May 13, 2009 Author Share Posted May 13, 2009 Thanks macer. That was the problem! Thanks alot! Link to comment Share on other sites More sharing options...
pfbreton Posted May 14, 2009 Share Posted May 14, 2009 export to fbx from sketchup. materials will be maintained. to adjust normals prior to export, assign your SKP objects a "back material" that is bright green. doing so will allow you to visualize the normals and flip them in SKP directly. this will improve the workflow overall once you are in 3ds max Link to comment Share on other sites More sharing options...
get into trouble Posted July 11, 2009 Share Posted July 11, 2009 i have same trouble too,so so glad to see this Link to comment Share on other sites More sharing options...
Slinger Posted September 24, 2009 Share Posted September 24, 2009 export it as a .3ds file. Link to comment Share on other sites More sharing options...
nudawa Posted October 4, 2009 Share Posted October 4, 2009 (edited) use 3ds files, you can still have your material ID when you open it in max. For example, you have a box, you color it in sketchup, 2 sides red and 2 sides blue. When you export it to 3ds file and merge into your 3ds max scene, open the material editor and "Get Material from object" you will have a Muti/Sub material with 1 red and 1 blue, replace it to what ever you want for your box. Have fun with that ! About the purple surface: The purple surface you see in Sketchup is backface faces (1 plane only have a visible face which is white). All you have to do is to right click at prurple faces in sketchup and click reverse face Edited October 4, 2009 by nudawa Link to comment Share on other sites More sharing options...
Tommy Burns Posted October 5, 2009 Share Posted October 5, 2009 Next thing you do is learn how to model with Max and save yourself a lot of bother Link to comment Share on other sites More sharing options...
nudawa Posted October 6, 2009 Share Posted October 6, 2009 Sketchup saves myself a lot of time modeling in interior designing affair Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted December 18, 2009 Share Posted December 18, 2009 The purple surface you see in Sketchup is backface faces (1 plane only have a visible face which is white). All you have to do is to right click at prurple faces in sketchup and click reverse face And i wonder what you do when the faces don't appear to be flipped in Sketchup (Monochrome mode), and look fine in max (mostly) until you collapse multiple objects together! I'm pretty sure it has something to do with the mirroring in sketchup based on which objects are showing the issues in this current file. I'll post up any findings here, as this thread is hit #6 on google for sketchup and normals heh! Link to comment Share on other sites More sharing options...
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