camby Posted May 17, 2002 Share Posted May 17, 2002 this may be a silly question, but what is the process in creating alpha channels for compositing in post-production? anyone know of a good tutorial that shows you how to set everything up in max? i know this is probably rookie-level stuff, but that's where i am at right now. thanks! Link to comment Share on other sites More sharing options...
STRAT Posted May 17, 2002 Share Posted May 17, 2002 as long as you render out from max as a full 32 bit image (ie, tga, tiff, bmp) then the alpha channel is automatically included. in photoshop goto CHANNELS or use the LAYER box and the colour channels will be there. the alpha channel is the black and white channel. Link to comment Share on other sites More sharing options...
Wolf Posted May 18, 2002 Share Posted May 18, 2002 Exactly what Stratt said, or you can do it in Video post or after effects, or any editing or comping package for that matter heres a link to an old tut ive done http://www.angelfire.com/scifi/wolfslair/battletutorial/Tutorial1.html (if the link doesnt work, Copy and paste the url) Link to comment Share on other sites More sharing options...
HeDaCoM Posted May 18, 2002 Share Posted May 18, 2002 STRAT: this doesn't happend in photoshop 7... why? If I open a 32 bit TGA file in PS7, I have a one layer image with alpha as a load selection set but I can't see the image where alpha is 0 ( background for example). There is no alpha channel. I cannot see the whole image! just the alpha masked one. the rest is a grid of squares. Link to comment Share on other sites More sharing options...
nisus Posted May 19, 2002 Share Posted May 19, 2002 Hi Hector, I know this problem, but I don't know why we got it that way. Save to tiff instead or alpha split on saving as a tga. nisus Link to comment Share on other sites More sharing options...
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