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V-Ray RT...What's the 411 on this?


Michael J. Brown
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I've read Chaos Group's press release on this new product, but I'm still left wondering a thing or two.

 

As I understand it, the "interactive renderer" provides realtime viewport refreshes representative of the final rendered image.

 

Does it offer additional render engine controls and optimizations?

 

Given that V-Ray 1.5 SP3 or greater is a prerequisite to installing RT, it seems that RT is just a plugin for V-Ray, and not a product upgrade per say. Am I right?

Edited by renderhaus
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Hmm...a plug-in for a plug-in?...

 

 

haha... Yeah, I was thinking the exact same thing myself.

 

I mean, yeah, it would help with fine-tuning lighting and materials on the fly without doing tons of test renders. But at what cost to the speed of your screen refreshes? Everything comes at a cost. And real-time interactive displays are especially graphics card hungry.

 

Guess I'll have to try the demo to get a feel for it.

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If I read correctly, the RT doesn't rely on the graphics card, but on the cpu.

 

this is true. went to a chaosgroup demo last wednesday and saw this demo'd - looks very nice and is totally CPU based.

network nodes can be set to specifically do the RT stuff, so you can run quick RT stuff on a low powered laptop with lots of nodes running off your network doing all the legwork. pretty slick - shame it's at cost.

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Whoa thats some pretty nice slick sh*t!! I know what my next purchase will be. THanks for sharing the link, Dave!!

 

Oh I have dual quads running here, not to mention a few dual xeons over the network. Too bad you can utilize both local processors and network. Maybe the next release???

Edited by Saturn
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Too bad you can utilize both local processors and network. Maybe the next release???

 

You mean DR? If so, it seems to be supported already...from the product page

Distributed rendering

V-Ray RT supports distributed rendering across multiple machines in the local network.

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My main problem is procedural, the same as with DR, with a number of artists, and a limited number of daytime renderfarm assets, dealing with who/when/what uses those farm assets during working hours is a bit of a pain short of building your own queue/priority framework, or easy way to see who's using what, and 'what for' short of yelling across the office!

 

Here's to hoping that the new one fails a little more sanely since its completely standalone. And since its completely standalone, farm machines not needing a full max install would be nice? I wouldn't mind killing a weekend making a 'screensaver' type way to add/remove RT slaves if they handle a little nicer giving/taking the remote ram or fast exiting!

 

That said, cant wait to try it out, that'll make material tweaking a lot easier! and may even move a little more of my finalizing work back into max, instead of out in photoshop care of multi-mattes~

 

/end ramble.

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  • 2 weeks later...

Has anyone bought the new RT? I have seen all the videos and have to admit it looks amazing as long as you can use every computer in the office. The videos from trinity3D.com are very helpful but he is running 56 cores of processing in some of his videos. Pretty sick if you ask me. Thoughts?

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Has anyone bought the new RT?....

 

 

Not yet, but anyone wishing to had better hurry up. Beginning this past Monday (June 1), they've slashed the price from $599 to $299 - for an unspecified 'limited time'.

 

I'd love to pick it up, but just don't have $300 laying around. Not to mention, if I did have $300 laying around I'd be putting it on that new iPhone annihilator, Palm Pre that's about to drop this Saturday.:D

 

Go-go gadget phone!

Edited by renderhaus
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I've been experimenting with it for a few days and so far I'm pretty happy with what it's capable of doing. It does take a significant amount of processing power to make it useful but if you have a machine with at least 8 cores it's worth your time to get a copy. There are some things about it that I wish were different like not being able to render out proxies, that is a big disadvantage as most of us make significant use of them. It also can't render out environmental effects like fog but that doesn't bother me as much as the proxies. There is an issue with the active shade viewport not matching what is rendered in the VFB, if you are using certain camera and gamma settings. This is the biggest problem I have with it right now and I find it a little strange that no one doing the beta testing managed to see this but I'm confident that the chaos guy's will fix all these issues shortly.

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What's a Palm Pre ?

 

 

Don't even try it, Manta. I'm not going to bite that easily.

 

Then again, perhaps I've got my head buried in the techno-geek sand a bit too deep to maintain a healthy perspective on what everyone else knows and doesn't know about the next best thing to hit the smartphone market since the iPhone.

 

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