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V-Ray RT...What's the 411 on this?


Michael J. Brown
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I like the idea of interactivity a lot. I'm concerned that my system would not be able to make good use of Vray RT. My primary workstation is a Quad core Q6600 2.4 GHz and I have a networked Dual Xeon 2.66 GHz.

 

The demo only lets you run a small 320 x 240 window with no more than 15 objects displayed. I'd like to know that Vray RT would not be too slow with my system on a fully fleshed out scene before I kick down the $300. I'm not sure how to verify this.

 

Any ideas or opinions on wether my hardware can make good use of Vray RT?

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gee, I should have thought of that.

 

I noticed in the Trinity3D vidoes that Vray RT does not support the Vray environment. He say's you must create a Vray dome light and use that for the environment light. He also states using the dome light is the same as using the Vray environment.

 

Am I correct that the Vray environment does some different things than a dome light? I typically have the Vray environment on for exterior scenes and I often leave it on for interiors. If you want to use the Vray environment than you can't depend on the RT lighting feedback?

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Well I got my company to shell out the $300 for me to use. Setup was a cinch on my workstation. I have not had any luck with getting it installed on a slave yet. I am wondering if there is an issue with the two computers being able to communicate with each other. I have tried installing Vray RT on a standalone machine without Vray. I have tried installing it on a machine with Vray set as a slave and still no luck. Hopefully on Monday I can get our IT guy to take a look.

 

I got a chance to use RT on a quick exterior rendering today and was very happy. I'm using a dual quad 1.6 Xeon. Granted the scene was not extremely large but lighting setup was very fast. I am sure the interior scenes are a b*tch on the processors though.

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Just had a video approved on Revver. We wanted to show a test we made last week. The host machine is NOT processing the render. All the rays are being traced by machines on our render farm. For sure nice for making scene tweeks for client meetings.

 

tinyurl.com/m23pmz

 

Best regards,

Corey

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Just had a video approved on Revver. We wanted to show a test we made last week. The host machine is NOT processing the render. All the rays are being traced by machines on our render farm. For sure nice for making scene tweeks for client meetings.

 

tinyurl.com/m23pmz

 

Best regards,

Corey

 

looks good, but how many cpu's in the render farm? cause that looked fast

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From the video this looks like a lot of nodes (30!!): I expect the energy bill at the end of the year will be multiples of the RT price ;)

 

Does adding nodes bring linear more power ?

Edited by Trick
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