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VRay Exception with Distributed Render


erickdt
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Hello All,

 

I am attempting to render an animation over a few of my machines via. VRay distributed rendering. I keep recieving the following error (see attached) on my slave machines. Does anybody have any idea how to solve this issue?

 

Thanks in advance!

 

E

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Vray Exception is usually caused by the machine running out of RAM. Do you have the same amount of RAM in the slave machines as in the workstation? Does it render ok on the workstation?

Try cutting back on the render settings and render size, strip everything back and start from very basic settings (turn off glossies, 1 bounce reflection, no displacement etc) then try again.

If it works, add the higher settings back gradually until you can push the slaves no further.

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Ive never paid any attention to that figure, so i dont really know whats normal. You have 5million polys, which isnt huge, but its big enough to wave flags if you are not doing anything to optimize your scene.

 

 

How can I best, most quickly optimize my scene?

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I just read the error. You have how many spot lights? What kind of shadows are you using?

Post your render settings also.

 

There's about 40 spotlights in the scene along with 4 VRay lights. There all set to VRay shadows or no shadows at all.

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I design tradeshow booths. The scene I'm working on is one of a 110'x100' tradeshow booth. There are spot lights over the various elements in the booth to "punch them out" as well as a few spots with projector maps to give the impression of projections. I'm pretty convinced that my issue is the scene geometry which is fairly heavy. I am currently in the process of converting everything to VRay proxies to see if that solves the issue.

 

Still none of this makes sense to me as all of the machines that I am using have 8 processors and 6 gigs of RAM on Windows XP 64. Memory should not be an issue. No? I have managed to get it rendering by adjust the raycaster settings but that seems to really slow down light cache and irradiance map calculations.

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So here's the update: it turns out that the excessive geometry in the scene was the issue (5 million + faces). I remodeled that entire portion of the scene bringing the face count down to 60,000. The geometry that was removed wasn't seen in the scene so no loss there. Anyway, my animation is happily rendering on my 5 8 core machines. This whole process has been an enlightening and at times very frustrating experience for someone who hasn't done many animations. Thank you all for your help, especially Tommy L and the Chaos Group tech support team.

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