jucaro Posted December 2, 2003 Share Posted December 2, 2003 What do you think guys? I was tinkering around with MR displacement for the grass. Personally I still like VRay displacement grass. Or at least ubtil I can optimize this one. Let me know if you'd like a copy of the material shader for this, I'd gladly email/post/share it. Link to comment Share on other sites More sharing options...
mbr Posted December 2, 2003 Share Posted December 2, 2003 I'd love it!! That's great of you to offer :ebiggrin: I've tried to get people to explain how to do the Vray displacement grass with Final Render's displacement and I have not gotten a reasonable response yet (and it was posted a while back). Thanks. Link to comment Share on other sites More sharing options...
Robin Posted December 2, 2003 Share Posted December 2, 2003 Grass looks great I'd love a copy of your material Robin Link to comment Share on other sites More sharing options...
quizzy Posted December 2, 2003 Share Posted December 2, 2003 jucaro, is it a shader or a displacement map? Link to comment Share on other sites More sharing options...
jucaro Posted December 2, 2003 Author Share Posted December 2, 2003 Quizzy: Its an MR displacement shader. There are two flavors, architectural material and a mental ray material shader. The one i posted is architectural using a displacement shader. For those who would like to test my grass material, just email me. I dont have a reliable file host yet. :ebiggrin: Link to comment Share on other sites More sharing options...
DJDM Posted December 4, 2003 Share Posted December 4, 2003 Hi guys im a newbie to max and viz how can make this grass outcome. I use to make bump plane and color it with dark green. Is their a step by step tutorial for this outdoor grass. I saw one tips for grass 2 months ago but i couldnot open the link. Thanking you much guys DJDM Link to comment Share on other sites More sharing options...
jucaro Posted December 4, 2003 Author Share Posted December 4, 2003 I revised the material and the displacement shader making the render 60% faster. I think this looks better now. Waddayathink? Link to comment Share on other sites More sharing options...
Victor Erthal Posted December 4, 2003 Share Posted December 4, 2003 Looks fantastic. what exactly was the render time? Great grass, make it a tutorial "how to make a teletubies scenario" :ngelaugh: Link to comment Share on other sites More sharing options...
cullen Posted December 4, 2003 Share Posted December 4, 2003 I love the material. Looks great. I'ld like to get a copy if you don't mind. thanks, crw Link to comment Share on other sites More sharing options...
xgarcia Posted December 4, 2003 Share Posted December 4, 2003 Originally posted by Victor Erthal: Looks fantastic. what exactly was the render time? Great grass, make it a tutorial "how to make a teletubies scenario" :ngelaugh: LOL Link to comment Share on other sites More sharing options...
DelfoZ Posted December 4, 2003 Share Posted December 4, 2003 Originally posted by Victor Erthal: Looks fantastic. what exactly was the render time? Great grass, make it a tutorial "how to make a teletubies scenario" :ngelaugh: Like This ? Link to comment Share on other sites More sharing options...
jucaro Posted December 4, 2003 Author Share Posted December 4, 2003 HAHAHA....DelfoZ beat me to it, but I'll post my take anyway. :ngelaugh: Link to comment Share on other sites More sharing options...
Cesar R Posted December 5, 2003 Share Posted December 5, 2003 hi guys ! I havent been in here in a long timee, but Jucaro please share your material with me if you can. thanks! BTW guys, please take a look at my other post and if you can help me, please do Link to comment Share on other sites More sharing options...
Victor Erthal Posted December 5, 2003 Share Posted December 5, 2003 Heheheh! thats what i meant! Mental ray at service for the teletubbies!!! Link to comment Share on other sites More sharing options...
skogskalle Posted December 6, 2003 Share Posted December 6, 2003 HAHAHA!!! You guys are weird Link to comment Share on other sites More sharing options...
nisus Posted December 10, 2003 Share Posted December 10, 2003 Wonderful! LaaLaa! nisus Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted December 10, 2003 Share Posted December 10, 2003 Well, looks like Po could use a lawnmower instead of the scooter... :ngelaugh: I may ask: is displacement the future for CG grass or we will still be seeing some Shag: Fur-like stuff? [] Rick Link to comment Share on other sites More sharing options...
jucaro Posted December 10, 2003 Author Share Posted December 10, 2003 Plugins like shag hair and fur IMHO will continue to evolve as long as there is a need for their use. But for the purpose of the grass, displacements will do just fine. I read in the mentalray list, that it has a built in hair geometry shader (MR 3.x), but just cant find it in MAX6. I've been tinkering some more with MR displacemnts and found out its much more controls to play with. And I've revised the grass material some more. Also in the works are other materials that could benefit the edge+countour+displacment shader of MR. For the meantime, which one is better? the 1st or the 2nd pic? They are both from different rendering engines. A B I know, that whatever rendering engine is used, it all amounts up to the artist's skills. :ebiggrin: Link to comment Share on other sites More sharing options...
cullen Posted December 11, 2003 Share Posted December 11, 2003 Think it looks awesome. Like the screened out logo in the back. Link to comment Share on other sites More sharing options...
cullen Posted December 11, 2003 Share Posted December 11, 2003 oh yeah... and the main thing I ment to say..... I like "A" Link to comment Share on other sites More sharing options...
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