Devin Johnston Posted May 19, 2009 Share Posted May 19, 2009 I've been asked to try and duplicate this effect, I'm trying to do it with garmet maker and a cloth modifier but the pannels aren't rigid enough. I'm wondering if there are any other ways to do this using wind and gravity forces so that the pannels look more like plastic and hinge at the top rather than flutter in the wind. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2009 Share Posted May 19, 2009 (edited) Maybe this tutorial would be a good place to start: http://designreform.net/2008/04/14/3ds-max-wire-parameters/ It might be possible to have the flaps movement controlled by video footage of clouds or something. Or using the method in the tutorial, by having a number of controller points moving randomly over the surface. Edited May 19, 2009 by stef.thomas Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 19, 2009 Share Posted May 19, 2009 I used this tutorial a few years ago to generate a few Ned Kahn panels. It worked perfectly. http://www.charleycarlat.com/Tutorials/Tut_Kahn-Style_Panels.wmv . Link to comment Share on other sites More sharing options...
Frosty Posted May 19, 2009 Share Posted May 19, 2009 It might be possible to have the flaps movement controlled by video footage of clouds or something. Or an animated noise map. I've seen things like done in Cinema quite a bit. Link to comment Share on other sites More sharing options...
danb4026 Posted May 19, 2009 Share Posted May 19, 2009 Travis, just went thru that tutorial and it works great. I would think that should very helpful to Maxer. Link to comment Share on other sites More sharing options...
alias_marks Posted May 19, 2009 Share Posted May 19, 2009 ah that's cool! I'm going to have to find an excuse to use that now Link to comment Share on other sites More sharing options...
William Alexander Posted May 19, 2009 Share Posted May 19, 2009 Take that max tutorial one step farther.... rather than have "it" effect the entire 'flap' poly just have it effect the 'Loose' vertices (lower two) in a vertex mapping type application. aka noise map drives vertex position. Link to comment Share on other sites More sharing options...
Devin Johnston Posted May 20, 2009 Author Share Posted May 20, 2009 That's great I think it's exactly what I need thanks a bunch! Link to comment Share on other sites More sharing options...
Horhe Posted May 20, 2009 Share Posted May 20, 2009 Great find that one Travis ! Half of CGA will be trying that one in the weekend Link to comment Share on other sites More sharing options...
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