milfora Posted May 20, 2009 Share Posted May 20, 2009 Hi, I am currently looking to add some mr displacement for my grass textures, but with highways that stretch tems of kilometres, it's just not feasible. I'm investigating using falloff with distance blend, but I seem to be having some difficulties getting it to work correctly. I have attached a max scene showing standard displacement on the left object, and the right object with distance blend falloff. As you can see, nothing appears to be happening with the falloff displacement (To show the near and far ranges, I have instanced the map into the diffuse slot) What am I doing wrong? Thanks in advance AM Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 20, 2009 Share Posted May 20, 2009 take a look at this thread on Vizdepot, it offers an other way of making grass. I use it an its much more memory friendly than displacement. http://www.vizdepot.com/forums/showthread.php?t=9235 jhv Link to comment Share on other sites More sharing options...
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