Jump to content

Rendering large areas of trees in vray


d.hyde
 Share

Recommended Posts

Can anyone tell me the best way of rendering large areas of trees? I have an animation project that requires large forested areas and I'm not sure how to tackle it. I have tried making proxies of low poly trees but the render times are huge and the noise levels are really bad even with my noise threshold set to .001

 

Does anyone know a better way of dealing with high quanities of vegetation? If anyone can also shed any light on why the noise is so bad, I would really appreciate it! I've attached my settings so you can see where I may have gone wrong. Thanks

Link to comment
Share on other sites

Your setting to hight for an animation, post some renderings sample if you can.

Let try by change some setting of vrayrenderer

 

Image Sample change to QMC 2-5, keep defaul thresh value

GI: IR( hsph 30-40; inter sample 20-30) + LC flythought

DMC sample 0.85; 0.01; other keep defaul value

 

Cheer

Link to comment
Share on other sites

do you need to include the trees in the GI? I have found little or no difference for stills and it gets rid of the flicker in animations.

 

NB: Im using Speedtrees

How do you light the speedtrees to make it look like GI rendering?

Link to comment
Share on other sites

The one setting that I see right off the bat is your noise threshold. Although you say it is .001, it is not. You have Nm Threshold checked and set to .005 under your Adaptive Subdivision Image Sampler. If that is checked, that is what is used as your noise threshold. That would be some of the noise, but when you fix this, your render times will go up even more.

 

I also agree with Dinh, try Adaptive DMC sampler (2,5) rather than Adaptive subdivision, Irradiance Map as primary bounce and and Light Cache as secondary bounce.

 

What are you using to for lighting? Could you post an example of a still render?

Edited by danb4026
add
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...