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Animation Problems - GI Flicker


O.D.S
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After trying and testing around 8 different methods of calculating GI with an animation ive come up short.

 

No method seemed to work or it was taking WAY too long.

 

Im using Vray SP2 so i don't have the new Camera feature that people seem to be raving on about.

 

I wont post my settings since as Ive mentioned above, I have tried several different solutions with no real viable option.

 

Im looking in getting my frame render times in under 10 mins. for a 720x576.

 

as im writing this im again trying the animation prepass/render option in the IR map. Do the settings have to on high?

 

the 3 images that iveattached shows the problem that im having.

This was rendered with a medium incremental add to map.

 

any help in the right direction will be greatly appreciated. icon14.gif

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I'm still a little stuck, maybe someone could tell me a method or show me a link to a way of rendering a clean GI with moving objects. (Ive tried the spot 3d tutorial, but it seems SP2 cant do that method without white blotches)

 

Maybe it could be my materials that are affecting the GI?

- no material has interpolation

- decent Subdivs of 12+

- im using a soft image filter of 3

 

also is it the light cache that makes the noise? or the IR Map?

 

my light cache setting as as follows:

subdivs: 500-600

sample size: 0.02

number of passes: 3-4

store direct light: off

inter samples: off

Glossy rays: off

Mode: Single Frame

 

IR Map:

Medium Animation - Prepass/Rendering (saved the Ir maps and used interp frames of 1)

Hsph: 50 -90

Interp: 40-70

Interpolation type: Least Squares

Sample: Density

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