O.D.S Posted May 22, 2009 Share Posted May 22, 2009 After trying and testing around 8 different methods of calculating GI with an animation ive come up short. No method seemed to work or it was taking WAY too long. Im using Vray SP2 so i don't have the new Camera feature that people seem to be raving on about. I wont post my settings since as Ive mentioned above, I have tried several different solutions with no real viable option. Im looking in getting my frame render times in under 10 mins. for a 720x576. as im writing this im again trying the animation prepass/render option in the IR map. Do the settings have to on high? the 3 images that iveattached shows the problem that im having. This was rendered with a medium incremental add to map. any help in the right direction will be greatly appreciated. Link to comment Share on other sites More sharing options...
acjwalker Posted May 22, 2009 Share Posted May 22, 2009 is the character moving as you cannot use multi frame incremental when objects are animated in a scene. Well thats what i have come to believe. Link to comment Share on other sites More sharing options...
O.D.S Posted May 22, 2009 Author Share Posted May 22, 2009 Yeah i know you shouldn't use multi frame incremental, but i gave it a shot after reading that someone did have decent results with it. My character is moving. Link to comment Share on other sites More sharing options...
O.D.S Posted May 23, 2009 Author Share Posted May 23, 2009 I'm still a little stuck, maybe someone could tell me a method or show me a link to a way of rendering a clean GI with moving objects. (Ive tried the spot 3d tutorial, but it seems SP2 cant do that method without white blotches) Maybe it could be my materials that are affecting the GI? - no material has interpolation - decent Subdivs of 12+ - im using a soft image filter of 3 also is it the light cache that makes the noise? or the IR Map? my light cache setting as as follows: subdivs: 500-600 sample size: 0.02 number of passes: 3-4 store direct light: off inter samples: off Glossy rays: off Mode: Single Frame IR Map: Medium Animation - Prepass/Rendering (saved the Ir maps and used interp frames of 1) Hsph: 50 -90 Interp: 40-70 Interpolation type: Least Squares Sample: Density Link to comment Share on other sites More sharing options...
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