Robin3D Posted May 22, 2009 Share Posted May 22, 2009 I'm making an office animation in Mental Ray with use of a daylight system. Now, the animation is done, only rendering. But when I render, sometimes objects seem to flicker. Sometimes you hardly see it, sometimes the whole scene does. I made an animated gif to show you what I mean. Is there any way to fix this? Link to comment Share on other sites More sharing options...
Ky Lane Posted May 22, 2009 Share Posted May 22, 2009 Are you precalcing FG and Photons? Link to comment Share on other sites More sharing options...
nelpiper Posted May 22, 2009 Share Posted May 22, 2009 As Ky said. - set your GI the way u want - generate photon map - set your FG the way u want - generate FG every "X" frames (10, 20,50, etc) - freeze FG - render the scene You should have a flicker free animation. Good luck. Link to comment Share on other sites More sharing options...
Robin3D Posted May 22, 2009 Author Share Posted May 22, 2009 Thanks for the quick replies. I'll try it in a moment. I'm kinda new to Mental Ray (first animation, done stills before) so I have still to figure out some stuff. Link to comment Share on other sites More sharing options...
Robin3D Posted May 22, 2009 Author Share Posted May 22, 2009 I countered some problems. I never enabled GI in the first place. I never worked with GI and photons before. When i enable GI the scene looks somewhat different, but it looks fine. However, the Photon Map options are grayed out (not clickable). I tried enabling some check boxes but it doesn't seem to help. Settings in the attachments. Link to comment Share on other sites More sharing options...
Robin3D Posted May 22, 2009 Author Share Posted May 22, 2009 Problem solved. Simply locking the Final Gather re-use was enough to fix the flickering. Thanks for the help! Link to comment Share on other sites More sharing options...
davetyner Posted April 21, 2011 Share Posted April 21, 2011 I know this thread is a tad old but I am having this issue as well... Did you pre-calculate your fg for all your shots from the same computer? Does anyone know if that matters? Thanks, Dave Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 21, 2011 Share Posted April 21, 2011 you can pre-calculate over several computers via net rendering. Link to comment Share on other sites More sharing options...
davetyner Posted April 21, 2011 Share Posted April 21, 2011 OK thank you. I am net rendering the FG map but thought I had read somewhere that you had to do it on the same computer for it to be consistent. I am just not having any luck with the results. I am looking at going with strait up HDRI as my sole lighting for the scene. It looks pretty good, there is no flicker, and I am out of time. cheers Link to comment Share on other sites More sharing options...
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