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best way to show interiors thru glass?


chow choppe
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hi all

 

i am working on an exteriors of office block

whats the best way of showing interiors thru the glass?

 

do i need to model inside completely like showing office tables chairs people etc.

its a day view but the client wants to show the depth inside the glass by showing interiors

 

please suggest me whats the best way to do it?

 

thanks

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I've used a mixture flat planes with photos mapped on and 3d props in certain places.

 

It's always time consuming to do this kind of thing, but if you take your time the results are convincing.

 

Hi joseph,

 

actually i use this method but dont get convinsing results. whats the correct method to do it. i mean u use vray light material with image map onto it or plain vray material with high rgb.

 

do u light these planes with extra lights?

 

do u change any properties of glass so that the interiors are more visible?

 

please let me know

 

Thanks

 

Photos can be the quicker option, but rather than rendering do it on post (photoshop).

 

we do it in pshop sometimes but again what we just use it a plane with less opacity onto the glass and layer blending mode to screen or any other convincing.

 

is the way u guys do it?

 

do u have a rendering to show how u guys do it and how it looks in the end. maybe u can tell us how u do it in pshop

 

thanks

 

If you do decide to create the interior as geometry, just remember once you've done it, it'll be available for use for any future jobs where you need to see into a building.

 

yes that is there but u still have to light the interiors differently for each scene.

do we have to change glass properties like affect shadows , or affect alpha or cast shadows or anything else?

 

thanks

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3dsmaxed

 

In your glass material check "affect shadows" an if it applies "affect alpha".

 

Make sure the glass mesh has two sides like in real life. If you use a single sided plane as many people do, the IOR settings acts oddly.

 

I use vrayLightMtl for the billboards. Turn off "receive shadows" in the object properties or you may get confusing results.

 

Align the billboards to the camera angle. Use photos that are angled right (upper floors looking up, lower floors more head on and so forth)

 

Use curtain maps in some of the windows for variety.

 

Good luck, I hate doing this kind of thing.

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