isaac_cm Posted May 30, 2009 Share Posted May 30, 2009 hello, I set a 2 sided material with self illumination to hdr file I assign it to a sphere but I see it in render as a checkers although I set tiling to 1, any one know what I should I do ? attached is the render shot I could not include the thanks Link to comment Share on other sites More sharing options...
3danim8d Posted May 30, 2009 Share Posted May 30, 2009 Isaac, Select your Sphere object and make sure that Real World Map Size option is unchecked. Link to comment Share on other sites More sharing options...
AJLynn Posted May 30, 2009 Share Posted May 30, 2009 It's mapped. Each of those spots is one copy of the HDR image. You want no real world mapping, spherical map with tiling at 1x1x1. Link to comment Share on other sites More sharing options...
isaac_cm Posted May 30, 2009 Author Share Posted May 30, 2009 guys believe me I unchecked Real World Map Size option and still the same !!! I attached all working files and new shot plz advice http://www.mediafire.com/?n1g3d3fyyml Link to comment Share on other sites More sharing options...
3danim8d Posted May 31, 2009 Share Posted May 31, 2009 Isaac, I tried downloading your file twice and the archive appears to be corrupted. Can you just post it as a regular ZIP? Jeff Link to comment Share on other sites More sharing options...
isaac_cm Posted May 31, 2009 Author Share Posted May 31, 2009 sorry I will reupload it soon Link to comment Share on other sites More sharing options...
isaac_cm Posted May 31, 2009 Author Share Posted May 31, 2009 here it is (the download link is in the bottom of the page) http://www.2shared.com/file/6024237/b57dc24/hdr_mx.html Link to comment Share on other sites More sharing options...
3danim8d Posted May 31, 2009 Share Posted May 31, 2009 Isaac, Ok, I'll download it and try it later tonight. Jeff Link to comment Share on other sites More sharing options...
3danim8d Posted June 1, 2009 Share Posted June 1, 2009 Isaac, Ok, I was able to open the file. The sphere object is an editable poly object, so if you apply a UVW Map modifier to it, set the Mapping to Spherical and uncheck the Real-World Map Size box and you should be good to go. Jeff Link to comment Share on other sites More sharing options...
isaac_cm Posted June 2, 2009 Author Share Posted June 2, 2009 Many thanks it work Link to comment Share on other sites More sharing options...
3danim8d Posted June 2, 2009 Share Posted June 2, 2009 Isaac, I'm glad you were able to get it to work. Jeff Link to comment Share on other sites More sharing options...
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