Dav1075 Posted May 31, 2009 Share Posted May 31, 2009 Hey everyone here a little house that I'm working on just look for some helpful C&C Thanks Link to comment Share on other sites More sharing options...
Macca23 Posted June 1, 2009 Share Posted June 1, 2009 Hey there, nice modelling work. My only crit so far is that the background plane you've got for the trees, the sky on that image doesnt match your actual sky so you can see where the plane is. Try using an image where you can get an opacity map to match so you don't have any sky on that image? Link to comment Share on other sites More sharing options...
acjwalker Posted June 1, 2009 Share Posted June 1, 2009 All the white look a bit blown out, how are you lighting/rendreing this scene? Link to comment Share on other sites More sharing options...
Dav1075 Posted June 2, 2009 Author Share Posted June 2, 2009 Well first I used a vray sun to light up my scene set a 0.01, I have a standard camera setup. For my vray setting I’m using Adaptive QMC for my image sampler set with a 3 for the min and 6 for the max. For my GI I’m using Irradiance Map for my primary bounces, and Light Cache for my secondary bounces. The Irradiance Map is set at Medium with 20 for the HSph and 50 for the Interp Samples. The Light Cache is set at 1000 for the Subdivs. The Color Mapping I use Exponential and it is set at 1.5 for the Dark multiplier and 1.0 for the Bright multiplier 1.0 for the Gamma. Link to comment Share on other sites More sharing options...
Chris-C Posted June 2, 2009 Share Posted June 2, 2009 Well first I used a vray sun to light up my scene set a 0.01, I have a standard camera setup. For my vray setting I’m using Adaptive QMC for my image sampler set with a 3 for the min and 6 for the max. For my GI I’m using Irradiance Map for my primary bounces, and Light Cache for my secondary bounces. The Irradiance Map is set at Medium with 20 for the HSph and 50 for the Interp Samples. The Light Cache is set at 1000 for the Subdivs. The Color Mapping I use Exponential and it is set at 1.5 for the Dark multiplier and 1.0 for the Bright multiplier 1.0 for the Gamma. First of all your HSph should be more like 40, Interp doesent have to be more then 30 i guess. Adaptive QMC max should be 5, 6 is a bit high. Regarding your colors/light strength, try linear workflow, just do a google and u will find info about it. Rest of your settings are okay. Grass seems a bit tiled, thats something you can fix Link to comment Share on other sites More sharing options...
Dav1075 Posted June 4, 2009 Author Share Posted June 4, 2009 I worked on the background, and tried to tone down the whites a little bit, but still look for some help C&C. Link to comment Share on other sites More sharing options...
acjwalker Posted June 5, 2009 Share Posted June 5, 2009 your reflections in your windows are very intense, you would probably need to see inside a bit. The drive is still very white in my opinion what material is it? Also something going wrong with your roof. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now