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noise disaster


mervin_lim23
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i have a scene here with a noise issue. i just wanna ask how to minimize these black splotches especially in the tv rack. it is suppose to be a green glossy plastic material but if you notice is has many noise in it. i've attached my set-up for you to check what improvement can i make as far as noise is concerned. second issue here is the shadows. i like soft shadows inside but it seems i couldnt get it right so ive attached the shadow parameter as well. pay attention also to the light source. doest it help if i pull away the light source from the object? will it contribute to soften the shadows? plas check my parameters for me to improve especially the noise part problem. thanks. a great tip would be gladly appreciated.

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sorry dave for that. pls check my irradiance map value and interp sample value. my scene is quite dark so pls check if i used the right second bounce(light cache).would it be better if proton map? thanks alot dave. i also like my shadows to be soft but i still cant get the right shadows in my scene. all my shadows are very sharp

Edited by mervin_lim23
wrong information
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I'd give the linear workflow a try... In color mapping panel, switch from exponential to linear, tick the linear workflow checkbox an put a gamma of 2.2 That'll brighten the scene a little because i find it to be very dark in the shadow areas. But still nice work overall!

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