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Lighting in 3d Studio...The actual light source


Jdnelsen
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Hi all,

I am trying to create a scene in 3d studio max and want to create an omni light, which I can do, but I cant figure out how to get the omni light source to actually show up as a ball of light...or for a spotlight, creating a ball of light in the can lighting in the ceiling. Any help would be great. If this doesnt make any sense please let me know and I will try to describe it better.

 

Thanks everyone,

Jon Nelsen

jdnelsen@gmail.com

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It all depends on what rendering engine are you planning this for...

If scanline then you'll fake it by adding an object that represents the light source's geometry with a self illuminated material and excluding it from the camera. This would also work in MR or Vray. If using Vray you can actually make that object be the light source. I am not sure if this works with MR though.

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