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Effective Cove Lighting


sachinmi
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hi guys help me out im making a Reception Area which has Cove lighting, This is my first time trying to do a cove lighting in Mental ray and max any thioughts about this how to start, i need it very badly. tried using photometric lights

with long render times.HELP please

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If you want to get really rudimentary, you can just create an mr Area Omni, then change it to a cylinder type under the Area Light Parameters, You'll have to play with the attenuation to get it to look like a realistic cove light, and maybe it's a horrible idea in the first place, but it could be another thing to look at if you haven't tried it yet.

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  • 1 year later...
If you want to get really rudimentary, you can just create an mr Area Omni, then change it to a cylinder type under the Area Light Parameters, You'll have to play with the attenuation to get it to look like a realistic cove light, and maybe it's a horrible idea in the first place, but it could be another thing to look at if you haven't tried it yet.

 

Very interesting! I'll have to try that out. Thanks for that!

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