sachinmi Posted June 17, 2009 Share Posted June 17, 2009 hi guys help me out im making a Reception Area which has Cove lighting, This is my first time trying to do a cove lighting in Mental ray and max any thioughts about this how to start, i need it very badly. tried using photometric lights with long render times.HELP please Link to comment Share on other sites More sharing options...
Kawzy Posted June 17, 2009 Share Posted June 17, 2009 If you want to get really rudimentary, you can just create an mr Area Omni, then change it to a cylinder type under the Area Light Parameters, You'll have to play with the attenuation to get it to look like a realistic cove light, and maybe it's a horrible idea in the first place, but it could be another thing to look at if you haven't tried it yet. Link to comment Share on other sites More sharing options...
Justin Hunt Posted June 18, 2009 Share Posted June 18, 2009 A self-illuminated plane with "illuminae with FG" turned ON, placed into the recess of the cove works rather well. jhv Link to comment Share on other sites More sharing options...
sachinmi Posted June 24, 2009 Author Share Posted June 24, 2009 Thanks guys any other help in Interior artificial lighting will be good for me.Any tutorial i could use .. Link to comment Share on other sites More sharing options...
Justin Hunt Posted June 24, 2009 Share Posted June 24, 2009 so far the best I have come across are the Mental Bout Max tutorials, very indepth and informative jhv Link to comment Share on other sites More sharing options...
rad_thundercat Posted November 9, 2010 Share Posted November 9, 2010 If you want to get really rudimentary, you can just create an mr Area Omni, then change it to a cylinder type under the Area Light Parameters, You'll have to play with the attenuation to get it to look like a realistic cove light, and maybe it's a horrible idea in the first place, but it could be another thing to look at if you haven't tried it yet. Very interesting! I'll have to try that out. Thanks for that! Link to comment Share on other sites More sharing options...
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