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different maps on U V W side


artyvisual
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Hi All,

Is there an easy possibility to assign different materials on the U V and W side (or (top, bottom, front, back, left and right) of objects that have an box UVW mapping?

I mean not manually with a multi sub object and than assign by selecting faces or with an unwrap, but that max automaticly 'recognises' the U V W sides (of course only possible with box shaped /mapped objects) and assigns a material to that side (top, bottom, front, back, left and right). I hope I'm clear...

Anyone?

Thanks!

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You can use a top/bottom material that assigns it dependent on the surface normal and you can set the blend between. I don't think there's a way to do what your after without using a multi/sub-object material though. You should know though that when you create a cube primitive for instance that max automatically assigns matIDs to each face so maybe you could set your material up according to that.

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