raterry Posted June 22, 2009 Share Posted June 22, 2009 Hi all, I looked around but haven't found anything directly relating to this, but I was curious if anybody has noticed or found a workaround to this. I need to show one wall of a very small room. It has one window through which I am using a Light Portal, however I have to have the camera outside the building using a clipping plane so I don't render the outside wall, (the camera is looking past/through the window with the light portal to the opposite wall) all is good except the window with the ligh portal still renders despite being outside the clipping range. I did a little test and basically the size of the light portal which itslef doesn't render determines the size/shape of the area the gets ignored by my clipping plane. any thoughts? -=Rob Link to comment Share on other sites More sharing options...
nymn Posted June 22, 2009 Share Posted June 22, 2009 does it still do that if you move the light portal behind the camera as well? Link to comment Share on other sites More sharing options...
raterry Posted June 22, 2009 Author Share Posted June 22, 2009 nope, if behind the camera I'm in good shape, problem is when I move the camera closer in so the window/light portal are behind the camera, I have to adjust camera FOV to a terrible degree which distorts the room too much, unfortunately it's such a small room I need the camera to be pulled back a bit to keep it looking even relatively normal... Link to comment Share on other sites More sharing options...
raterry Posted June 23, 2009 Author Share Posted June 23, 2009 I know at least Master Zap must have a solution... Link to comment Share on other sites More sharing options...
noi-pi Posted June 24, 2009 Share Posted June 24, 2009 I do have that same problem, and I have to "adjust" the room in order for the light portals to be behind the camera. I already tried those properties check/uncheck but neither resolved it. We just have to wait someone who has a workaround with this. Link to comment Share on other sites More sharing options...
raterry Posted June 26, 2009 Author Share Posted June 26, 2009 Any yet another camera clipping issue. I was experimenting with a couple render optimizations including turning scanline off and changing to BSP2 (huge difference by the way, now I can render mrProxys till the cows come home) so back I went to my tight shot small room render with the camera clipping and with scanline turned off it was all black..turn it back on, good to go. Man I hope I don't need to use camera clipping again... Link to comment Share on other sites More sharing options...
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