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Need help incorporating hdri


Dave Buckley
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guys

 

i have a studio setup in max, its basically an extruded spline with two sky portals (blackbody shaders assigned) acting as area lights either side of the studio.

 

i am doing a rendering for a catalogue so i want the model to look as real as possible.

 

i have incoporated hdri with this setup before i just can't remeber how i did it when using sky portals as area lights??

 

preferably i want to be able to use the hdri for reflections only, i'm happy with my light situation

 

in vray this is easy, but i'm using mental ray.

 

any suggestions??

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